1951 Notes On The Lectures & Pictures
NOTES ON THE LECTURES
Notes on the Lectures
of
L. Ron Hubbard
THE PUBLICATIONS ORGANIZATION
WORLD WIDE
Published by
The Publications Organization World Wide
(A branch of the Church of Scientology of
California, a non-profit corporation in the U.S.A.
Registered in England.)
17 North East Thistle Street Lane
Edinburgh 2 Scotland
Copyright (C) 1951 and 1968
by L. Ron Hubbard
All Rights Reserved
FIFTH EDITION
MADE AND PRINTED IN GREAT BRITAIN BY
THE GARDEN CITY PRESS LIMITED
LETCHWORTH, HERTFORDSHIRE
This book was compiled in 1950 by the staff of the
Hubbard Dianetic Research Foundation of California
from the lectures and notes of L. Ron Hubbard.
Los Angeles Lecture Series:
20th November, 1950 to 1st December, 1950
Oakland Lecture Series:
26th September, 1950 to 29th September, 1950
Dianetics and Scientology
Dianetics means "through thought". It is that subject containing the
basic discoveries by L. Ron Hubbard about Man and the human mind which
led to and were the reason for Scientology.
Scientology means "the study of knowledge in its fullest sense". It
is an applied philosophy founded and developed by L. Ron Hubbard which
offers methods and principles by which the able can become more able.
Dianetics is Man's most advanced school of the mind. The way up to a
capable human being is the realm of Dianetics--Scientology reaches from
a capable human being upward. Dianetics was the ultimate development of
the mind of human beings. Scientology is the road from there to Total
Freedom.
The expansion of Dianetics and Scientology has been phenomenal. The
movement is growing so rapidly that there are now over 20 Central
Scientology Organizations around the world and hundreds of Centres. In
addition to the millions of individuals Dianetics and Scientology has
already benefited, hundreds of new people every week are discovering
Dianetics and Scientology for the first time and experiencing its great
benefits. The sun never sets on Scientology.
7
Contents
Thought, Life, and the Material Universe 13
The Spectrum of Logic 17
The Tone Scale 20
Affinity, Reality and Communication--
The Time Factor 27
Accessibility--Non-Verbal Factors 34
Points of Entrance--Circuitry 43
Chronic Somatics--Track--Memory--Tone Scale 52
Charge--Circuitry--Valence 67
Circuits--Straight Memory--Locks 80
Questions and Answers 92
The Dynamics--Remarks About Groups 95
The Tone Scale 99
Stalled Cases 107
The Auditor's Code--Standard Procedure 115
Different Types of Cases and Methods 125
Group Dianetics 130
Glossary 147
List of Scientology Organizations 153
9
IMPORTANT NOTE
In studying Scientology, be very very certain you never go past a
word you do not fully understand.
The only reason a person gives up a study or becomes confused or
unable to learn is that he or she has gone past a word or phrase that
was not understood.
If the material becomes confusing or you can't seem to grasp it,
there will be a word just earlier that you have not understood. Don't go
any further, but go back to BEFORE you got into trouble, find the
misunderstood word and get it defined.
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Thought, Life and the Material Universe
Throughout the history of man in various cultures, the Babylonians,
the Hindoos, the ancient Greeks, for example, much has been learned and
formulated about thought. Put some of these things together in a new
way, and you have Dianetics.
In the recent past, investigators have been trying to explain
thought in terms of the organism which thinks and to explain the
organism of life in terms of the material universe. They have not
succeeded in explaining life in these terms. The creation of life is
evidently the impingement of the universe of thought upon the material
universe. Thought has as one of its purposes the conquest of the
material universe, and this conquest produces life.
MATERIAL UNIVERSE (MEST) -- UNIVERSE
OF THOUGHT (theta)
When we examine the ruling principle of the universe, we find that
it is a duality, that, like the angels, has two faces--survive and
succumb.
The four manifestations of the material universe may be said to be
matter, energy, space, and time, or as we abbreviate them, M E S T.
The Universe of Thought appears to follow laws similar to, but not
the same as, those of MEST. It may be said, that there is thought matter
(or ideas), thought energy, thought space, and thought time. (Thought
time, unlike MEST time, changes with the amount that is accomplished.)
This universe of thought we shall refer to as theta.
SURVIVE--SUCCUMB--a constant error has been
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[picture 01]
made in seeking to find a prime mover, unmoved. One datum by itself is
meaningless. It can only be evaluated by comparing it to another datum
of comparable magnitude. The minute you agree that God exists, it
becomes necessary to invent the devil.
THOUGHT is a kind of energy, but it can do things that MEST can't.
What is thought doing? Thought doesn't necessarily occupy the same
universe as MEST, but a new, unexplored universe. It may not be ~all~
that thought is doing, but one mission of thought is controlling the
universe of MEST. THOUGHT plus MEST equals LIFE. DEATH equals LIFE minus
THOUGHT equals MEST.
WHAT IS AN ENGRAM? It is MEST kicking back, or a ~turbulance~,
turmoil, confusion--thought has momentarily failed.
When thought controls MEST, thought is surviving.
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But when MEST controls thought, MEST is surviving. There is a contest
between the two. For example, if you are swept out to sea by an
undertow, energy is in control. If you lose your car keys, space has
stolen them. If you are late to an appointment, time has defeated you.
In each case MEST has won.
The unberrated and creative person is close to the top echelon of
theta. But one could be creative in terms of MEST, also. For example, a
bricklayer using energy and matter. Thought energy and thought matter do
not follow the MEST laws.
A man depends for his survival on his recognition of his brotherhood
with the universe of theta.
Life is valuable to life because matter has already been converted
to usable forms. MEST is conquered by lower life forms for the survival
of higher life forms.
Thought takes a little piece of MEST and produces a cell, then it
takes that cell to conquer more MEST, producing perhaps a lichen, and so
on, through higher and higher forms of life, to man and each of these
forms may use some of those below it in the conquest of MEST.
Reason cannot be created or controlled by force. Society exists
because of persuading reason--or an agreement between reasonable beings.
Force belongs in MEST not in theta. Any state which uses force is doomed
to failure.
How does aberration begin? Aberration results from a collision of
MEST and theta. This is an engram, an area of turbulence. In Dianetics
we try to straighten out areas of turbulence.
In the areas of turbulence, the two kinds of time get mixed up.
Theta time is only now, but some of it gets left back in MEST time in an
engram. Keep peeling off pieces of now-time and leaving them back in the
past, and finally death results. As we regain more and more theta, we
live.
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CONSTRUCTION AND DESTRUCTION
SURVIVE--SUCCUMB
One can't create anything in MEST without destroying something. Some
people object to this, but they are confusing MEST and theta. We would
starve to death if we couldn't destroy lower life. But you don't destroy
men--it doesn't work, it's bad computation.
Man is now technologically to the point where he can think of
mankind as a whole. Up to this time we considered any other race as
MEST. Man is again becoming a reasonable being. History unfortunately
tells us mostly about turbulence and violence, about group engrams.
We have to attack MEST on its own terms. We use thought to attain
the use of MEST for our own purposes, survival.
Theta creates for itself its own future reality.
Thought gives us the next reality. Reality is man's blueprint of
what he will do with MEST. When we agree upon this blueprint, it becomes
reality. When we disagree, reality is lowered and destroyed.
We can conquer MEST as long as we have agreement.
Communication with all mankind has never before been attained.
Therefore agreement has never before been possible.
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The Spectrum of Logic
Primitive logic was one-valued. Everything was assumed to be the
product of a divine will, and there was no obligation to decide the
rightness or wrongness of anything. Most logic added up merely to the
propitiation of the gods.
Aristotle formulated two-valued logic. A thing was either right or
wrong. This type of logic is used by the reactive mind.
In the present day, engineers are using a sort of three-valued logic
which contains the values right, wrong, and maybe.
From three-valued logic we jump to an infinity-valued logic--a
spectrum which moves from infinite wrongness to infinite rightness.
The computer of the mind by which all data of a problem is summed up
works on this principle. Each datum has its own value of rightness or
wrongness on the scale. The computer sums up these values and makes a
decision. As each new datum is added, the arrow of decision moves
according to the value of that particular datum.
When the computer sits at dead centre there is indecision, no
action. You can have an engram which keeps the evaluation scale stuck,
so you can't evaluate data. "I'm always right," "I'm always wrong,"
freezes the computer. An "I have to believe it" engram deprives a person
of his sense of humour. He takes things too seriously. Realizing that it
is socially bad not to have a sense of humour, he laughs when he sees
other people laugh. He is suggestible and impressionable. In extreme
cases he may be in an amnesia trance or a catatonic state.
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[picture 02]
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To arrive at correct evaluations one has to have the right to make
decisions. An engram is fixed data. It does not allow re-evaluation--a
forgetter such as "It is not to be thought of" sends intelligence down.
A man gets more and more wrong in his decisions. And how wrong can a man
get? Dead wrong.
The position on the tone scale of a person continually wrong--no one
would let him be right--is ultimate wrongness--finite death. The above
graph, turned on end, is the tone scale.
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The Tone Scale
In the book ~DIANETICS~ there is a diagram of the tone scale. This
diagram deals only with the affinity tone scale, the tone scale of what
we have been used to calling emotion. One of the reasons why the word
emotion has been very difficult to define is that the elements of
reality and communication that are inevitably involved in it have been
overlooked. In Dianetics we speak of the triangle of Affinity, Reality
and Communication (A-R-C).
This triangle is a symbol of the fact that affinity, reality, and
communication act together as a whole entity and that one of them cannot
be considered unless the other two are also taken into account.
Therefore, it follows that the tone scale may be represented by a
three-dimensional stack of triangles. And we see by this diagram more
clearly that when reality is low, affinity and communication will be
low. When communication is high, affinity and reality will be high. We
must consider breaks of reality and communication as the same type of
phenomena as breaks of affinity.
~Affinity Scale~. Apathy, near death, imitates death. People with
fear paralysis, catatonic psychoses, can't talk--communication is zero.
If a person is almost all wrong, he approximates death. Like an opossum
he plays dead. A soldier with fear paralysis may be a catatonic. If this
state becomes the permanent state of the whole being, it is close to
zero--one can't communicate with him, his sense of reality is gone down
to apathy, he can't feel any affinity. When you get a person in an
apathy engram you have real trouble. He says, "What's the use?"
20
"All is lost". Despair is not real apathy. Grief is upper apathy bank, 0
to 0.5 is apathy. 0.5 to 1.0 is grief. Right above grief we have fear.
~Fear~ is imminent loss (grief is when loss takes place) of oneself
or friend. A threat of suppression is fear, the taking place of it is
grief. The lowest is apathy. Terror is a magnitude of fear. Above fear
is covert resentment. Then ~anger~ is about 1.5. You will never be able
to release a person until you get him mad. He must reach the point of
anger. Above anger is overt resentment.
~Propitiation~ is in the neighbourhood of apathy. Propitiation is
saying, "I'm buying you off--don't kill me." You must get angry--then
you'll get over it and you will be able to say, "Oh, well, mother had
troubles".
~Affinity~ goes down with every breaking of an abreaction or
dramatization. Nearly everyone has had his abreactions broken by
parents. "You eat that spinach or I'll beat you" does something to the
affinity scale. ~Boredom~ is above the overt resentment band. Then
~relief~ is a point half way up the scale. Theta is at the top--and MEST
is at the bottom. The more MEST, the less theta--until death is reached.
The less MEST, the more thought, until, as the Hindoos say, you are all
thought or pure thought, then you would nebulize and take off for
heaven. The more thought, the more rationale, the more you are able to
control the material universe. The individual is a continuum in favour
of individual immortality. A dead person looks awfully dead, but still
there is some evidence in favour of immortality.
All ~painful emotion~ can be run with benefit. When you can't get
~grief~ off a person, maybe you can get moments of ~boredom~. Run times
when he was ~bored~, when he was angry, when he was afraid, when he was
in terror. Then you will be able to pick up grief.
~Communication~ is partly perception--a man doesn't have the ability
to perceive when he is blind with rage, or in
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[picture 03]
22
apathy. ~Some people have to talk~--with this compulsion they are out of
communication. Communication is a two-way affair. The ability to
communicate deteriorates as a man's perceptions go down. The only
protection is to be high on the scale. These three things (A-R-C) are
good or poor simultaneously. If you have a man that is effective in
spite of low A-R-C--you've got a man!
We may say that every individual has a genetic or inherent tone
scale and a reactive-mind tone scale, which combine to form his apparent
tone scale. His inherent tone shows his potential if he were
unaberrated. His reactive tone is the sum of all his aberrations, grief,
apathy. If a man's interest tone were 3.5, and his reactive tone were
0.5, then his apparent tone would be 2.0. The wild variations of the
reactive tone cause great variations in the apparent tone. This will
give you some idea why you should straight wire your preclear after
every session and run pleasure in order to lessen the effect of this
reactive tone, by breaking the locks which have been formed during the
session. In the normal aberree, the average of the two tones varies from
day to day. Reactive mind tone varies from 0.2 to 1.5 and back to 0.2.
It depends on what engram is in restimulation. The reactive mind tone is
always below 2.0 except manics; they have a text implanted "I'm so
happy" or "I'm so strong", but they are always in the vicinity of "I'm
so depressed". Knock out a holder or a valence shifter, and the preclear
will look ten years younger.
If a person has his perceptics shut off, you can turn them on by
dragging him up the tone scale. The person goes up the triangular scale
of A-R-C as whole unit. There are a few drags or lags, but they are not
great. Rehabilitate one part of A-R-C, and you get the other two. Before
he gets grief off, a person has sonic shut-off. Don't expect one in
constant grief to have sonic. Bring up his tone. You can turn on sonic
by bringing up his reality level.
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Rehabilitate his computational ability--pick up all he has been told
about being dumb, etc., all about reality, and he will pick up sonic.
Then with sonic he will have a better chance to pick up his engrams. Or,
by increasing his affinity, you can do the same thing. For if you have
cut off affinity, you have also cut communication, and the person has a
low tone, value ceases to exist for the person. An individual with good
sonic may have poor sense of reality. Sonic cuts in early. Most people
are in a hell of a state. Get grief off the case. You can't do much for
a person at 0.4. Grief is at 0.7. Raise his tone. Sometimes you have to
drag a person up to apathy, he is that near death. Then drag him up to
grief. This is particularly true with a psychotic.
A person can have an engram fixing him on the tone scale. He can't
get off grief, because the engram is artificially fixing him in anger.
Knock the anger engram out. His emotions may be full on--where he is
stuck. Get an age flash. A chronic somatic is a good locater. It's the
only place where he can feel pain. Emotions can be held on the time
track as can a somatic. Any emotion in bank changes itself to that one
where he is stuck on the track. Somatics add up. For example, trigger a
grouper, run into engrams, he gets a headache and his foot will hurt,
arm aches foot will hurt, mother's morning sickness, foot will hurt. If
emotion is stuck in terror it occludes all other emotions. If stuck in
engram with emotional tone of apathy he runs everything in apathy. There
may be holders in a terror incident. If he is stuck in terror, don't
expect him to think very well--things don't seem real. "Nothing is
real", "Pleasure is nothing." On the reality side, "It isn't real"
causes a computation shut-off.
Don't overlook other perceptics--non-verbal ones. One can take an
engram with no words in it, just terror, and can destroy computation
(reality), perception
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(communication), and affinity. There are 26 perceptics on the time
track. Every sense has its own time track. Language is only one aspect
of the mechanics of mind. Kinesthesia, hot, cold, taste, smell, sight,
or visio, sonic, etc., etc., etc. If you are running an engram with pain
and one other perceptic, only two out of 26, each one can be shut off by
a ~statement~, but ~also~ by ~mechanics~. You can't have an erasure
unless you have all of them.
Don't run engrams unless you have all of the perceptics--a pianola
has easy running in all perceptics. To get a case running
pianola--address the case computationally, get emotion off, solve the
circuitry and valence problems, then you can run engrams for erasure.
Raise his tone before you try to get engrams. Get rid of circuitry, if
you have to, get sonic, get reality. ~Don't run engrams first--get case
into shape to run~.
The smartest part of processing is shooting circuits. Knock out
grief--first get fear and terror--go to time when he was just a little
frightened--they are locks, knock them out. This will free attention
units and raise tone. The reactive mind has absorbed attention units. If
he has been stuck on the track, get enough attention units to run
something. Shoot charge off his circuits.
Don't use repeater technique at random--that is not auditing. Look
to see what you have to do to make the case run. These tools are not hit
or miss tools, but are precision tools that work--use them with
conviction. You know the file clerk will co-operate, if you can reach
him at all. The somatic strip will go where you send it. Break his
emotional locks. Through straight memory put his life together, and make
him a pianola. A-R-C is a tool. We are working on three points to solve
one. Derive new ways to use it. This is material with which you can
think and compute your case.
Take any two groups--Russia and the United States--
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out of communication; no affinity; no reality; they cannot compute. Pick
up communication, and affinity and agreement will go up. With A-R-C you
can push a man's buttons ~or~ you can bring up his tone. Let's start to
use this thing constructively. Start using it to break tough cases.
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Affinity, Reality and Communication--The
Time Factor
Any breach of Auditor's Code is serious, but ~invalidation~ of
preclear's data is the most serious. ~Failure to reduce~ every engram
you contact or to find first on chain is also very serious. Invalidation
of data is a reversal of reality. Such a reversal can upset one's
physical and mental health. The A-R-C triangle consists of dynamic
vectors. The polarity of these vectors may be reversed. Take affinity,
for example. If it is abruptly interrupted, it reverses polarity and
makes an encystment of energy. This is impossible in the absence of
something to store it in, MEST. There has to be a collision with
physical pain before reversal becomes possible. Grief charges rest on
old physical pain. It is hard to realize how much energy and turbulence
of thought may be so encysted.
[picture 04]
~Reality~. One's concept of reality has a lot to do with agreement.
We agree on the reality of what we perceive. Bertrand Russell's new tome
on Perception adds new confusion to Descartes: Would there be a sound in
the forest if there were no one there to hear it ? Would the
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barn be red if there were no one to perceive it? Reality is that upon
which we agree. If I say there are twelve black cats on the stage and
you don't agree, someone is insane. The prime insanity is not to agree
with another's reality. How is it that we agree so well? People that
disagree with our reality we put in asylums. They can't propagate in
asylums. So through natural selection we eliminate people who disagree
with us. Someone says, "Communism should rule the world, you have got to
change your government". Not many agree with him, or with his reality.
There is not much affinity, so we put him out of communication. See it
as a force flow.
Remember A-R-C vectors can reverse polarity and make encystment.
Someone says, "This force flow is in error". This encysts and
invalidates data with a species of grief charge on reality. How
desperately we hang on to reactive reality. This is what a conservative
does. Then we either fight or fall into apathy. How wrong can a man be?
You can kill a person by invalidating his data, his reality. That is the
way we knock out minorities in any group. If you invalidate the small
group's reality, that group will die. This knowledge is dangerous in the
hands of propagandists.
But there is also a ~time factor~, the speed with which it is done.
If the data of loss is imparted slowly, the encystment of grief will not
be so sudden or so sharp. If you get a rapid enough encystment, people
can die of a broken heart.
Do you see that the breach of the auditor's code is a life and death
matter? When we are dealing with MEST, there is not too good a grip on
material things. The concern of thought is to be right, which is to
survive. Infinitely right equals infinite survival. When a person admits
he is wrong, there is a computational break with reality. "I thought
these ideas out and they are wrong." This break sits on top of physical
pain just
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as grief does. This is a serious brand of trouble because he is saying,
"I'm dead wrong".
In school, it's always the child that's wrong. He has to learn to
accept failure. But if a child is wrong, it is really the school
curriculum that's wrong. Exams invalidate reality. They kill more people
than Ghengis Khan ever killed.
Justified reason is the most vulnerable. The analytical mind says
there must be a reason. Then if someone invalidates this justification,
a man finds no agreement with others to support him, and he goes into a
spin. If he was observably right, he would have a calm attitude.
~Another kind~ of engram is held in place by the physical pain
engram, the ~secondary engram~. There are three types of secondary
engrams impinged on physical pain engrams:
1. Painful emotion--grief--broken affinity
2. Encysted communication
3. Invalidated reality
Most stutterers have suffered reversal of communication. A child
tells something he knows to be true. Someone forces others to believe
the child is lying and forces the child to admit he is lying. Child goes
into apathy. It is an invalidation of data, breaks his affinity,
communication, and reality. As auditor, if you invalidate preclear's
data, you have broken affinity, communication, and reality. The preclear
depends more upon the auditor than you think. He is startled by noises,
his defenses are down. He is trusting the auditor to protect him while
he goes back on the time track. You are handling a person's life.
~MEST force in society~ lowers the tone of the society. When we read
the blue laws of the Puritans we think, "My, they must have been a moral
people", but actually they weren't, or the laws wouldn't have been
necessary. Riots in taverns were a common occurrence, piracy was
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[picture 05]
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the rule. When we use force to safeguard human rights, those rights
deteriorate. Rights are deteriorating like mad now. The more control a
society has to use, the worse people it had to start with. A society
which uses force to control its people causes by this affinity, reality,
and communication breaks. In processing we unstopper these breaks.
Control by force doesn't work, because you can't educate or force a
person to love children who has an engram saying that he hates children.
There is interaction between people and social control. ~A~ tries to
control ~B~, and ~A~ tells ~B~ he has no rights. In time ~B~ revolts and
tries to control ~A~, so the result is more, and more control.
There is a force equation in which the social force exerted on a man
is equalled by his engram force on the other side.
The more force used by society, the more engrams, and the more force
needed. The end product is MEST, since thought is forced out and death
results. A society forced into this dwindling spiral will either have to
throw away its social force and start over, or die. The more you
interrupt A-R-C the more you have these types of high-powered locks.
The problem of ~accessibility~ is not just a problem of
inaccessibility by reason of insanity, but has to do with a person's
ability to communicate with his environment and the past. A great many
people do a day's work, yet are not accessible. A person determined to
stay sick is not accessible. Insanity in the past has been measured in
terms of danger from the individual, not in terms of irrationality. The
person who does not have the four dynamics unblocked, who will not care
for himself, family, group and mankind is not rational. The person who
believes the atom bomb is our future security, our salvation, is
obviously not rational.
An example of apparent but unreal communication
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is the newspapers. The important news is not always the dramatic. A
story of the burning of a five million dollar warehouse appears in big
headlines, while a story on the United States having three and
three-fourths million juvenile delinquents is given little space. The
warehouse can be quickly rebuilt, but the rehabilitation of the
delinquents will be an enormous task. The evaluation of data is all
wrong.
There is a ~time factor~. If information trickles in it has less
effect on the reactive mind. The press is interested in reactive not
analytical news. During a war attention is fixed upon war news. A sharp
focus of attention on something dangerous approaches the hypnotic. When
a datum is too fixed in attention it can't be evaluated with respect to
other data. Too great a ~dispersal~ of attention leads to the mind not
fixed on anything or leads to distraction. The mind may then become
fixed upon some imaginary danger just for sheer relief. The attention
should have a limited but adequate range. An engram fixes or disperses
attention. News headlines do this also.
The ~time factor~ shows up in other ways. A person who ~suddenly~
becomes dangerous, we classify as psychotic. But his irrationality may
be spread out, without a sudden break, and we don't consider him insane.
Many inaccessible psychotics are living normal lives. We are very lax in
the amount of sanity we require of people. I talk to the most irrational
people. Grandpa is a hypochondriac, yet he takes care of baby most of
the time. You ask him about Dianetics for his rheumatism. He says, "I'll
take tanlac" (85% alcohol). Sure, it will make him feel good.
What is irrationality? How do we judge it? Does the person answer
the demands of his environment? If he does not do this he will not be in
communication with his environment, and he will have low affinity and
sense
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of reality. A social worker goes to a case and finds the wife sick, the
children hungry. The husband has a continual break in communication and
with reality. He is inaccessible, although he will talk to you. He says,
"Everything is O.K.". To get a fair measure of his accessibility we find
out the following points: Is he in touch with reality? Is he capable of
real communication?
The fact that a person will close his eyes and go down the track is
no sign he is in touch with his past.
Will your preclear answer questions? If you can get him to answer
questions, you can start to regain attention units. Get his attention,
build affinity, get him to agree with you--~pick an agreement with
him~.--Any place you can pick up the triangle and raise it just a hair
you increase all the other points. All inaccessibles have lots of
circuitry, chiefly control type. Look for a ~dominating person~ in
childhood. The true accessible can move down the track and contact
incidents with all twenty-six perceptics, in his own valence. Patch up a
case, then take out circuitry until it is accessible; this is pianola.
It is sometimes necessary to run engrams out of valence and without all
perceptics ~to get off circuits and release charge~. If unconsciousness
has been restimulated up and down the track, it will come off anywhere.
This is a sign of bad auditing.
~Recession~. If an engram reappears, it never did disappear, that's
inaccessibility. It may take two hundred hours to get a case to a
pianola, but the case can go on forever if you don't.
2--NOTL 33
Accessibility--Non-verbal Factors
1--Personality accessible for conversation
2--Memory accessible for straight wire
3--Affinity-Reality-Communication break
locks accessible
4--Circuits accessible
5--Affinity-Reality-Communication engrams
accessible (Secondary engrams)
6--Own valence consistently accessible
7--Engrams accessible for erasure
8--Full reason accessible (clear)
You can look at any case and spot it on the above chart, and where
you spot it it tells you what to do. Degrees of accessibility are shown
for any person in any stage of processing.
On a ~psychotic~ we have to work the case until the personality is
accessible. You establish any awareness of the world around him.
(Awareness is communication.) You establish affinity
by--sympathy--mimicry of him, or he of you, or any other way possible.
You establish reality by agreement. You agree with him about anything at
all. We enter the case by working on these three points to establish
them any way we can. Sometimes you pick up reality with some people by
telling them this thing works you are going to work on them. Not arguing
with them.
~Personaliy accessible~ means a person who will talk to you about
his condition without being antagonistic. You will probably have to
establish this with every case you process.
34
~Inventory~ is the entrance into straight wire. He is in
communication with you. Find out whose valence he's in, who his wife
reminds him of, who is the last person who insulted him. Get more
attention units up to now. Find out something specific. You are trying,
for one thing, to find out the ~dominant~. A person who seeks to
dominate him. We are trying to find out who the people were that
surrounded this person. What were their dramatizations, their engram
banks? What were their relations with each other and the preclear, and
the exact words with which they expressed themselves? The case becomes
very difficult, when the people who surrounded him in his childhood are
different from those in prenatal. Get material to put together picture
of case. When straight memory works fine, start on No. 3.
By straight memory or putting him in reverie, you run these A-R-C
locks. Take the tension out of the locks, the breaks in affinity,
reality, and communication. If you find an engram, slide in immediately
and get it. At this point you are testing this case for circuitry. You
are restoring attention units. You are finding out whether this material
is available.
Next you go after secondary (A-R-C) engrams, which have more charge
than locks. These charges on the A-R-C are so-called because they charge
up the case. Engrams won't have charge without later incidents. If you
could get all the grief off a case and do nothing else, you would have a
release. You are trying to blow these charges so the engrams will not
very badly affect a person. Circuits suppress these secondary engrams.
If the charge won't come off, you have to go after circuits.
When we say ~circuits~, we are talking about "You" commands. We are
looking for the dominant person in the preclear's environment. Try to
get points where Mama said, "Don't cry", "You've got to protect
yourself", "I've got to protect you from yourself ", etc. These circuit
35
phrases are found in the mouths of dominant people. We very often have
to run them completely out of valence and just ~deintensify~ the
circuits. Blowing circuitry out of a case is a skillful operation.
Circuitry includes as a subheading, "control circuitry". We get circuits
out of the case. We break locks and get out some A-R-C engrams.
When we put a preclear in reverie, we make a trial to see if he will
go into the basic area and run an engram in his own valence. If the bank
has been charged up so he can't get into basic, go after A-R-C engrams.
~Exteriorization~ is going back down the track and seeing one's
self. They will sometimes get into themselves merely if you tell them
to. A very serious case will be outside of himself all the time. The
~computational reasons~ are continuous commands from somebody, "Watch
yourself", "I can't be myself around you".
The target is circuits. The ~only reason~ you would run basic
engrams out of valence is so you could get the circuits. You can't
discharge A-R-C engrams until you get the circuits off the case. "You
must be strong", "You must be brave", "You must not cry", etc., etc.,
etc. This junk is on the case so heavily that when you take him to a
death he doesn't cry. The tears are there but they won't come off. It's
this kind of a charge that charges up the engram bank where the major
circuits on the case are against displaying emotion. Who is the
dominant? You find these circuits. Then, you run the earliest engram in
which they occur, even if it is out of valence. In the basic area a
person does not display emotion. It is the emotion of another valence,
or a lock is running on top. A head somatic in the basic area is not his
own.
The circuitry on the case lies between the file clerk and I.
The first law of straight wire: A person does not
36
aberrate himself. Somebody does it to him. Blow enough locks off until
you get him moving. Then try to get off some emotion. Then try basic
area. If none of this works, you are dealing with circuits. You will
have to get into basic when you track a circuit down. But that's all you
are looking for. You are not trying to accomplish erasures. The purpose
at this point is to find and deintensify circuits so that the person can
run in his own valence.
When engrams are accessible for erasure, you run engrams. All of a
sudden, he isn't in his own valence. You have got to get some charge off
the case before you can continue with engrams. You erase in the basic
area as long as you get a preclear in his own valence.
Alternate these two things:
Getting grief charges off
Getting engrams erased
You start by running the A-R-C engrams off, known before as grief
engrams; if you can't get the A-R-C engrams off you work the circuitry
engrams.
You want to get charge off the case. Mechanical charge on the bank.
Who broke affinity with this person? Who smashed this reality? He's
wearing glasses because his communication line is low. If someone is
wearing glasses, you have to pick up a lot of charge off the case.
After every session, if you placed the person in reverie, you run
pleasure and straight wire on the session itself. Make sure you run
straight wire in present time, remembering the session.
The accessibility chart tells you how to compute a case, as opposed
to how to run it mechanically. This chart tells you how to compute as to
what part of Standard Procedure to use. The computation of a case is of
number one importance. It gives you the mechanical basis and a
37
method by which you can take a set of factors in a case and understand
the case, rather than attempting to go through the routine without
knowing where you are.
There are two aspects to a case:
1. Mechanical trouble with a case (non-verbal
factors)
2. Statement trouble with a case (verbal factors)
The language has gotten into the engram, and as such is very
important to the engram. Statements can be in engrams which can
accomplish practically all of the trouble that anybody could figure out.
"I can't see"; "I can't get into this."
But, eighty percent of the trouble is over on the mechanical side of
the ledger. If the preclear says "I don't like music", it may be the
perceptic of piano playing that restimulates an engram.
Let's abandon language for a moment. We will find out we have left
on the case all the other perceptics. We can have too much emotion. A
person can actually have invalidations without recourse to language
whatsoever.
A girl is cooking a cake. Mama shoves her aside, and begins throwing
all the utensils in the sink to wash them. This action says, ". . . you
have no place in the kitchen and I haven't enough affinity with you to
be tolerant of your actions". As a result you have a mechanical
situation without language. This is a perfectly valid lock.
A fellow is knocked down. Somebody comes along and kicks him.
Somebody picks him up and sits him on a chair. This is an engram with
physical pain, affinity break. The next time he is tired and he hears a
foot scuff it means someone kicking him and this restimulates the
engram.
An auto accident. The man walks over to it, sees his wife dead. This
is a grief engram and not a word is said.
38
A little boy starts to cry. Somebody comes up and hits him. This is
control circuitry on a mechanical level.
A person can be driven crazy on a mechanical level.
A horse runs into a tree. The restimulation for this case could be:
kinesthesia-weight on his back; or tactile of having a bit in his mouth.
A person cannot go back on a time track that's supercharged--in his
own valence. You may have to run many non-verbal engrams to get him in
valence.
There are at least 26 perceptics. Language is only a special aspect
of the perceptic of sound. Speech is a specialized portion of sound and
sight. It is a subdivision of two of the 26 perceptics. Speech is
learned by the mimicry of the sounds of action. Any sound or any other
perceptic can restimulate an engram, not just speech.
A person is kicked and knocked out. No speech. The next occurrence
is footsteps, music in the distance, a car passing, the odor of onion
soup cooking. One day this person is very tired and he hears some
footsteps and smells onion soup. These two factors, and tiredness, are
enough. The person feels more tired and gets nervous and doesn't know
why. After that, when cars go by, this engram is keyed in. If this had
"stay here", this adds the statement side.
One day a person has a dog kicked to death before his eyes. Now the
perceptics in this earlier engram are in the "dog-kicked" engram. Now we
get a grief charge. The intensity of the engram comes way up. If you
take off this grief charge you deintensify the charge on the physical
pain engram underneath it.
The statement side of the engram, as this fellow has been kicked and
his dog has been kicked to death, has "you must not cry", "you have to
control yourself ", and "you have to be a big boy like your Father".
This suppresses the engram charge. We ask him, "Who in your
39
family didn't like tears?" This person is the dominant. We get the
dominant. We find out how early in the bank this occurred. We knock off
"you can't cry", "why don't you be a big boy like your Father". Then we
come back and address the moment when the dog is kicked to death, and
the preclear cries.
Everything that's wrong with a case got that way because of a
dominant--people who are seeking to control other people. The worse the
dominance, the more neurosis. This is circuitry. If he had cried and
cried, right at the time of the death of the dog, he could have
deintensified it right on the spot. Gotten off at least 50% of it and
perhaps more. If he is carrying 100% of it, it is because it is
suppressed by control circuitry.
If a person says "I can't get into it", look at the statement from
the mechanical side, (the mechanics of mind operation, not structure).
Statements are important in this ratio. Between two auditors, one
paying attention just to statements, one paying attention to nothing but
the mechanics, the one paying attention to nothing but the mechanics
would have a better chance to resolve the case.
When the preclear says "I can't go into it" don't say "go over it".
You are really laying in a lock. Give him this break. Assume that in
present time, with his analyzer on, he is not talking out of his
engrams. If you don't, you are invalidating him. It's a worse trick to
feed the person's talk back to him in repeater technique. You are
feeding his engrams back to him. He knows he is going back after
engrams. If you think there is a statement that's keeping him out of it,
you consult his file clerk. You say "the file clerk will give us the
phrase that is preventing an entrance into this incident. When I count
from 1 to 5, the file clerk will give it to us". Chances are you may get
a phrase "there isn't any door here". He is in an engram and informing
you analytically that "he can't
40
get into it". He may give you an entirely different phrase from the file
clerk.
In an exceptional case, where the file clerk doesn't work, you may
pick up a phrase used, say 7 phrases ago, "I can't see that"--all of a
sudden visio went off. You would say, "Could it be the phrase 'I can't
see that'?" You should never use the phrase the instant it is said. Make
sure to wait, so the preclear won't have the feeling his own phrases are
being fed right back to him.
When running basic area engrams in his own valence he won't bounce
or be misdirected. He's listening to Mama and Papa talk. Action phrases
are only action phrases when you are working people out of valence. Pain
itself is a valence shifter. Grief charges, all by themselves, without
any valence shifter commands, are valence shifters. A valence shifter
phrase, all by itself, wouldn't put a person into someone else's
valence. There would have to be a mechanical cause, charge of some kind.
Suppose a man is badly stuck in his father's valence. This man can't
feel his own emotion. But perhaps he can feel father's emotion. Ask him
"How would you feel when your father cried?" You may get some charge off
the valence.
If A-R-C engrams are suppressed, break a few locks. "When was the
last time someone said you were a liar?" "Let's go to the first time
somebody said you were a liar." "When was the last time somebody said
you were blind? When was the last time someone said you couldn't see
anything?" This is a communication lock. Communication with the
perceptics.
If he can't remember anything, get his memory working. "Do you
remember the house you lived in when you had the measles?" "Do you
remember one of your schoolteachers?" If he says "I never remember
people", you say, "Who am I? You remember me, so you can remember
people".
41
He is out of communication. You have to reach his personality. If
the auditor knows he is interested in horse racing and says "I won 5
bucks on a horse once. The horse's name was Heartbroken". The preclear
may answer "Oh, I won 24 bucks on a horse named Heartbroken. It was in
the spring of 1924". Suddenly he does remember.
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Points of Entrance--Circuitry
There is a tone scale in every person, for every dynamic. Each
dynamic has reality and communication to help it survive.
*The 3rd dynamic.* Let's look at the problems of the group in
these terms.
1. How much affinity is in the group?
2. How much reality is in the group?
3. How much communication is in the group?
You fill in the missing factors of A-R-C and you can predict
survival or non-survival of the group. If a corporation manufactures
washing machines, while they have no one to handle personnel, and no
communication between management and labour, there will be no washing
machines. The house organ must contain true information. As soon as
anything not true is printed in it, it is cut off as communication.
*The 2nd dynamic.* Love. Perceptically, two people in love are
in very close communication. There is dedication to a purpose. In
marital breaks there is breakdown of understanding--communication.
*The 1st dynamic.* "I" would be very close in thought to
theta. The more pain, the less "I" can forward theta's plans. "I" breaks
with the body. The individual breaks down into other individuals.
Arthritis is the avoidance of the painful area by the blood cells. When
the cells do not co-operate there is a breakdown. His stomach
'disagrees' with him. There is too much or too little nerve flow
(communication). The cohesive forces
43
break down. Aliveness depends on the smooth functioning of the entire
body in unison.
Where, in all these possibilities will we find one to begin the case
on a resolution of its difficulties? A person can be reached on any one
of the four dynamics. This is to coax you away from addressing only the
first dynamic in your processing. If we find a point in a fellow's life
when he is convinced that all men are evil, some of the 4th dynamic
interruption is causing his inaccessibility. There is a whole set of
circuits for each of the four dynamics. If a person shows up at a
session and doesn't like anybody, ask him "Do you know someone who used
to say that men were no good?" Ask any question which will locate a
breakdown on one of the dynamics. One case had "You can't trust men".
"You can't trust anybody". We ran the circuit engrams as much as they
could be reduced. Sonic was shut off in this person. Sonic was not shut
off because of a statement "You can't hear"; after rehabilitating this
person's trust, sonic turned on.
At a party, an auditor met a girl with an unhappy marriage. He blew
a line charge on her with straight wire. Her
affinity-communication-reality on 2nd and 3rd dynamic had been
interrupted. He picked up Grandmother and Grandfather (who were her
allies) quarrelling and saying "marriage was no good". He blew this
lock.
Changing ~environment~ is a perfectly valid therapy. It will permit
to go out of restimulation the things that were in restimulation from
environment. The people in this person's environment have more effect
than the environment itself. Changing environment means changing
personnel.
Three valid therapies:
1. Processing
44
2. Education
3. Environment (includes nutrition)
Any way you pick up tone is valid therapy.
Education permits the analytical mind to re-evaluate its data.
Different things are restimulative. Children, by learning new skills and
learning how to handle themselves can learn how to overcome their
engrams. Education compliments reality. It picks up reality. It has to
do with what is true. If reality picks up, so will affinity, and
likewise communication. In school they punish a child for talking. This
breaks down the child's communication, and his affinity breaks, and he
hates school.
What kind of an environment would be most valuable to a given
individual? Compute on this; his education can be undertaken on any one
of the dynamics; his environment change can be applied to any one of the
dynamics.
A man in a Morris chair is not in actual contact with reality. If he
meets a 50-mile gale, his perceptics improve. When he is out of direct
communication with the material universe, his necessity level goes down.
The individual is influenced on and by all four dynamics. The
individual is impinged on by A-R-C on each dynamic. Let's take a look at
his ~four dynamics~.
What people in his vicinity were the suppressors on any one of these
dynamics? This material may lie in the actual engrams of this
individual. We have got to find ways and means to unburden this mind.
Look for locks to free attention units. There could be a circuit,
"Nobody in a labour union knows what he is talking about". Imagine such
an individual in charge of managing labour for a firm. We are looking
for what broke A-R-C to suppress the dynamics.
The function of thought gets interrupted by pain. Thought has been
debarred by the turbulence caused
45
by pain. If there is too much turbulence in an individual, "I" becomes
submerged by these impacts. Chronic somatics occur when "I" can't see
into these areas which it must not approach mechanically. "I" begins to
look for the trouble that has happened in his analytical life.
"I" can get so thoroughly submerged, a person can get psychotic.
Establish the A-R-C between yourself, as his auditor, and the psychotic.
As soon as you get personality accessibility by establishing the reality
of what you are trying to do, you get him up to a point where you can
give him straight memory work.
Start accessibility with inventory. Inventory puts you in
communication with the person and the person in communication with his
past. The physical pain and turbulence areas capture thought.
After straight memory we head for locks. Minor locks. Breaks in his
affinity with life. Invalidations of his reality. We go into this
mildly, starting out with minor locks. Pick up these restimulators.
Every time an engram is restimulated "I" becomes weaker. Every time "I"
gets stronger, "I" is better able to contact engrams. That's why you run
pleasure. Get attention units up to present time.
Rehabilitate communication. Go back--"Do you remember anyone who
says 'you can't see it'? Well, let's remember a time when he said it".
"Who in your family was always talking about eyesight?" (To a person
wearing glasses).
The difference between a lock and an engram--no physical pain in a
lock. It is a restimulation of a time when there was pain. Get locks
with straight memory.
A primary engram--one that contains physical pain and
unconsciousness.
A secondary engram--a great big lock. The sudden impact is a
restimulation of the pain engram. Actually, the engram has been
recharged by this experience. The
46
engram stops being just a sleeper. Run secondary engrams through and
through like engrams with all perceptics in his own valence. He won't
get a grief charge off unless he is in his own valence. This way, you
bleed the charge off the engram.
We estimate a case in terms of where you can enter the case. Look at
the accessibility chart and find out where your case plots on the chart.
We have a person always exteriorized. He has a low sense of reality.
You find out his memory is accessible. Use straight wire and run a few
minor things that he can reach, locks.
We have a person who is exteriorized only in moments of great
stress. All you have to do is find out the secondary engram that is
supercharging him, and you will knock some grief off the case.
Indications of being out of valence:
1. Twitching toes--physical pain he does not feel.
2. Heaving chest--emotion he is not getting.
If we get no tears in secondary engram after secondary engram, we
have a circuitry case. We break circuits. We search for them with
straight memory. We run the engrams that contain these circuits.
Breaking the circuits out of a case will permit the person to get off
the secondary engrams. This will permit him to get into the basic area
in his own valence. We run secondary engrams in order to get off basic
engrams. To run out basic engrams in own valence you may have to go back
and get secondary engrams, and run circuits. You get some of the charge
off by running the locks themselves, but if you can't get the secondary
engrams, you knock out circuitry.
When you really start an erasure, you are erasing 26 perceptics. A
person should be worked until his case is in this shape.
You have got to run out basic engrams that contain
47
circuits, even out of valence, even with no unconsciousness coming off.
You get your clue by running locks and by straight wire and you coax him
down. Then you will be able to come back to running secondary engrams.
You come back and get more charge until eventually a person will get in
his own valence, running a full erasure. You shouldn't start by trying
to run a full erasure or these engrams will have a tendency to come
back. If he can't run a basic engram in his own valence there is charge
on a case. Sometimes there is one phrase in the basic area you can't
find. You tell him to go to the charge that represses this engram. He
may go to a late life engram.
If nothing happens when you run deaths, get off circuitry. Run
circuitry even if you have to work hard at it, and get charge off it. A
simple test--you ask the file clerk for the necessary incident to
resolve the case. You try to work with the file clerk, and if the file
clerk won't work with you, it's circuitry. Shoot it out in terms of
locks and engrams. Who was laying circuits into this case? "I" is so
drained out by circuitry-charge that there isn't enough attention units
for him to move on the track.
Turn sonic on by picking up the affinity-reality-communication of a
person. Not by running "I can't hear". Can he move on the track? Can we
talk to him? Let's see if we can get him to communicate. You are trying
to make him remember moments when affinity was broken, when his reality
was impinged. If you can't approach major charges, you approach minor
charges. "I" can't get into the engram. There is more power on the
engram than in "I". You want to rescue power for "I". Knock out locks by
straight wire. The accessibility tells you what part of Standard
Procedure to use on the case. Even if a case is running fine, when it
bogs down it has changed positions from a lower to an upper part
48
on the chart because of a restimulation in the environment.
A definition of circuitry: circuitry consists of "you" phrases. They
are the phrases addressed from an exterior "I" to "YOU". "I have to tell
you" is still a "you" addressing the "I". These phrases are received
from persons who seek to nullify the independence of judgment of others.
These are people from whom circuitry is received. A small boy says, "I
think I'll go out and play". His parents say, "No, you can't go out to
play". Or, Matilda can't control Oscar physically, so she nullifies him,
she cuts him down enough so anyone can control him. "You're wrong!"
"Nobody likes you." She breaks his A-R-C. These attempts are
repercussive.
You face force with reason and continue to apply reason. A human
being goes into apathy when stopped from doing this. When we talk about
circuitry, we are talking about the material universe forces, the laws
of force, so that one human being is not permitting another person to be
an individual. He is not permitting this person to be a responsible
theta. When these circuits are surrounded by turbulence and pain they
are pieces of the analyzer ripped off. They tell "I", in the centre, "I
am going to tell you what to do", and "I" has a tough time fighting
back. As they grow, they take up more and more analyzer, until there is
no "I" left. There is a false "I" laid down in the mind in the circuits.
Sometimes a person by shifting valence becomes the "I", the false
one of the circuits: "You've got to do what I tell you." The person says
to someone, "Get me a glass of water". The other answers, "No, I'm
busy". This restimulates him and he is temporarily insane. He rages,
"You've got to do what I tell you". In the case of the psychotic--you
want to get "I" back. Release the secondary engrams, and take the charge
off the circuitry engrams.
A very patient individual will have phrases like "You
49
[picture 06]
50
had better take it easy", and "You had better not work so hard". When we
get this inside of an engram, we have a super-controlled individual.
When you look for a dominant, don't always look for a person who is
bombastic. You may say, "Who was the tumultuous person in your family?"
"What did Pop used to say?" however, when the guy was sick, Aunt Tizzie
came in and said to him: "I love you. You've got to take care of
yourself. You're not very strong. Stay here." The more sympathetic, the
more deadly. The circuit gets in there, pretends it's your friend, gets
in there solid. When you are working for circuitry, don't just look for
bombast.
Children don't get spoiled by affection. You can smother them with
affection and gifts. However, when you say, "I'm giving you this car
only on condition that you put oil in it every Monday", affection has
been spoiled there, because somebody else has been trying to control
"I". If you don't control "I", his self-determinism will come into play,
and he will manage fine.
51
Chronic Somatics, Stuck on the Track,
Straight Memory, Tone Scales
If your preclear does not have good vision and hearing, you had
better look for an interruption. If there is a physiological difficulty,
there is less aberration. He is fighting back. People who haven't enough
attention units in present time to desire to live have no psychosomatic
illness. A person wearing glasses is fighting an engram that says, "I
can't see". He puts on glasses and says, "See, I can too see". Engram
says, "You can't see". He gets thicker glasses. Engram says, "You see, I
said you can't see". He goes into a dwindling spiral. If you happen to
pick up engrams on eyesight, he may get right into the centre of what's
interrupting his eyesight.
A preclear had an engram in restimulation, containing a knitting
needle somatic in his left eye. His auditor worked him for five hours,
knocked out the chronic somatic based on the communication phrase: "I
can't see". When he came up to present time and took off the bandage, he
was amazed to find the ulceration in his eye was gone. His eyesight was
suppressed because he was still trying to see, and the engram said, "You
can't see", bringing about a physiological deterioration to enforce the
command.
The main thing that you would look for would not be something
indicated by a chronic somatic. The tough one will be the one that is
not being fought; the one that is not expressing itself physiologically.
There is the person who consistently confuses words, mis-hears,
mis-sees. He walks into the room, whirls around, is sure he saw somebody
in the chair. That engram says, "You
52
are always seeing things", and it's charged way up by secondary engrams.
First thing, as you scout for accessibility, look over communication
and general affinity for people. Test him out by putting him into
reverie. Then you will know his state. Send him back to yesterday. He
tells you he is sitting down at the table, and he is having a steak
dinner, but he can't see the table or taste the steak. Send him back to
a time when he was a little boy. He tells you he is playing checkers
with father. You ask him how father looks. He can't see father
anywhere--but across the checkerboard he sees a little boy. Then you
take him to the time when grandpa died. He tells you it didn't bother
him--but his chest heaves and he sighs. This case is in bad shape. Ready
only for straight wire and perhaps a few light locks.
When a person, in reverie, is told to move on the time track, and he
doesn't, there are two things wrong: his "I" is pretty low on available
attention units, and he is stuck in one or more incidents. This does not
mean that he cannot be a powerhouse in life, for he may be. It means
that after you get him unstuck and moving easily, he will be a super
powerhouse. It should raise his I.Q. 10, 15, or even more points. The
preclear might tell you, "I am stuck in present time", or that he cannot
leave present time. "Present time", in this case, has been at the age of
15 for a long time. You have to get him free to get him anyplace else,
and there is a definite routine for unsticking him.
1. Tell him to come up to present time. 98% won't, 2% will. If he
doesn't move--
2. Now let's go to a moment of pleasure. At this point you don't
have to know where he is stuck. Try to ease him into a moment of
pleasure, preferably triumph. Go to a time when he was awarded the cup
for making the best model airplane, when as a writer he got his first
53
check, or go the time when he was given a pet, or a moment of triumph in
school. If you can't find any of these, go to a time when he beat up
some other boy. If this guy has never won a fight, he is in bad shape.
It means mama was a dominator, or papa was, or he was very sick as a
boy, and had a lot of sympathy engrams. If you can reach some pleasure
moment, you can probably unstick him on the track. One of the functions
of the mind is to find pleasure for the individual, so the attention
units will leave pain, and come up to the pleasure moment and then up to
present time. A person who is stuck on the track is using the sticking
place for present time.
3. Try to straight wire him out of it. You can shift over from
attempts to put him into a pleasure incident and back to straight wire.
If you get him moving, then you can bring him up to present time. You
can shift as many times as necessary, alternating straight wire and
reverie, trying to get him to remember locks, A-R-C breaks. Just
shifting back and forth, you can break a lock maybe, and unstick him. If
this fails, the next routine is number 4.
4. Person's eyes are closed. (~Caution~: don't give this person a
lot of holders to repeat. When you go over holders like "Stay here, hold
still", etc., you are restimulating new engrams and sticking him in a
lot more places on the track.) It appears quite often the file clerk is
in good working order. You may even get the somatic strip to go through
the engram to the time he got well, and come up to present time.
Whenever you have run a person back into childhood illness, it's always
a good idea to run him to a moment when he was fully recovered from that
illness, a few weeks later. Bring him up to present time from that point
on. If you get into one of these illnesses, you can bring him up hour by
hour to when he got well, then run that moment thoroughly,
54
then bring him up to pleasure and then to present time.
If he is still stuck after all this--some of them have a little
visio and sonic right where they are stuck. If you get a case all
restimulated, this visio and sonic will get covered up. Say to him,
"Listen, do you hear anything? Do you see anything?" He may give you a
phrase "Stay here". Run this holder, you may take tension off it. If he
gets a little vision, he may be able to identify the place. This may
restore enough attention units to bring him up to present time.
(~Caution~: don't try to run physical pain engrams on him. You will
just stick him all the more.)
If you get a file clerk who works well, you get an age flash.
Sometimes a circuit will answer. A person who consistently dates his
checks 1950 for two weeks after it is 1951 is stuck on the track. He has
a dub-in file clerk. An age flash is a three-way test. You have to get
around this circuit. ~How old are you?~ He says "29". This circuit is
educated to "How old are you?" ~What's your age?~ "2". Age comes
through. You follow through with "2 what?" Or if this fails--~Give me a
number~. If you get 29-29-29, the person is in present time. If the
answers to these three questions are 29-29-2, he may say, "Why would I
say 2?" (His circuit is trained to "Give me your age".) By always asking
for an age flash with these three questions, you get an answer through
on one of them that won't be from the circuit.
A man 45 years old gives an age flash 29. At first he doesn't know
what happened between 25 and 35. It is all occluded. By using straight
wire--"Who gave you your first job?" "Who did the boss remind you of?"
"What happened to you in that year?"--he remembers, "Oh, that's when I
had my appendix out". He gets a visio immediately on the room and nurse.
He picks up sonic on the nurse telling him to "Stay there".
If there is no clue to the incident he is stuck in, we
55
ask for flash responses. Any question which can be answered yes or no.
"Accident", "Injury", "Hospital", "Doctor", "Fever", "Home", "Office".
We start to build the scene from his responses. But just getting this
data isn't enough to free him. He has to remember it.
Suppose your preclear is stuck at 13. You want to know what happened
at the age of 13. You have this incident in view. You are trying to get
this engram out. You have contacted the holders. It won't deintensify.
Your 13-year-old engram here is on a very solid chain. The person is
stuck in the middle of a chain. You ask the file clerk, "Is this the
first engram on the chain?" If the file clerk is working, he will tell
you no. You take a little tension off the one he is stuck by running it
a little. "The file clerk will now give us an earlier engram." You can
go back down this chain. He is probably stuck at a late point on the
chain.
Sometimes the file clerk is forced into telling you a lie. You tell
the file clerk you want the ~earliest~ incident on this chain, and he
gives you an incident. You ask yes or no, is this the earliest incident
on this chain? The file clerk says yes. But it isn't the earliest. You
force the file clerk to tell you a lie. He gives you the first engram
necessary to be deintensified. One case gave six consecutive engrams and
each one the "earliest" on the chain, because each one had to be
deintensified. "Give us the earliest incident on this chain", you order
the file clerk. He isn't your slave, he is your partner. The file clerk
will give you the earliest engram that has to be deintensified to get to
an earlier engram. Sometimes you have to run one that can't be reduced
or erased in order to get to an earlier one. Never make the mistake of
believing it's the earliest. When you ask, "Is this the earliest
engram?" the file clerk will tell you, "Yes", if it has to be run a few
more times. Then you test again, "Is this the earliest engram?" He says,
"No",
56
because the other engram is in sight. One case gave 25 engrams one by
one before the basic on the chain was reached. This person was stuck at
13. The file clerk was asked to give the month this occurred. He got
"Tonsillectomy". The person said, "I never had my tonsils out". He was
told, "Open your mouth". They were missing.
In short, he may be stuck in a chain of engrams, and there are
earlier engrams that must be reduced by walking back down the chain.
Caution: Be sure it's the bottom of the chain. When you run down a stuck
on the track engram, you are running out a chain of engrams. When you
get down at the bottom of the chain, make sure you are at the bottom.
Make sure you run the whole engram, whether he is in his own valence or
not. If you run the whole engram, somatic and words, you do not have to
come back up this chain. The fact that he is not in his own valence is
no excuse for you not to deintensify this engram. As you deintensify you
go earlier, and you run the earliest incident thoroughly. You make sure
it is the basic on the chain. Ask the file clerk several times.
If you can't get into the incident itself, keep using straight wire.
Knock out enough A-R-C locks until the person has enough attention units
to come up to present time. Never leave your preclear stuck on the track
if you found him moving on the track. You must always check this before
leaving him. Then check again in two or three minutes.
Run pleasure moments, then bring him up to present time, then give
him straight memory on the session. Don't tell him or assist his memory.
You tell him just to remember these things. Then ask, "What's your age?
How old are you? Give me a number". If all three numbers are the same,
OK, then you cancel. If after the session he talks about the time Aunt
Minnie's kittens
57
got drowned, you check again. You may get 7. You have a call back, so
you run pleasure moments again and go through the same routine, to be
sure he is sufficiently stabilized. In a new case you may not get him
unstuck in the first session. Several things can take attention units
away from "I". A-R-C break locks and A-R-C engrams. Both of these depend
on physical pain engrams. Secondary engrams are grief engrams, various
upsets, apathy engrams, etc. They tend to starve "I" or "I" can't move
on his own time track. The degree to which someone is stuck does not
depend on the seriousness of the engram in which he is stuck. It depends
on the supercharging of the bank, and condition of "I" robbed by all
these A-R-C breaks.
A person with no circuitry gets No. 1 engram keyed in. Person is
tired, this engram gets a bit restimulated. We get a reaching out from
the engram bank. We get a little more restimulation and then we get a
secondary engram between "I" and the standard bank. Now we start to pick
up locks on this secondary engram. Grandma died in the secondary engram.
These could be anything that has to do with the death of an older
person, reading deaths in paper, etc. Every time it charges more, it
takes away more of "I". There has to be more power in "I" than in the
charged up bank. The ease with which you handle the case, the
accessibility of the case, depends on how much "I" is left in proportion
to the charge on the reactive bank. This is not just a job to get a
person moving out of some holders. You have got to pick up enough
attention units by breaking locks, running pleasure moments, so that "I"
can move on the track.
~Straight memory technique~. All straight memory is based on this
computation: An aberree in dramatizing the engram will not dramatize
just once, but more than once. If an aberree has an engram that is keyed
in, you can
58
count on his dramatizing it many times. If Mama says, "I am a goat", she
says it many times. The aberrated pattern of the parents expresses
itself in varied ways in the child. In straight memory what we want to
find is the first key-in of the engram. We may find the engram
dramatized many times by Mama, but there was a first time. If we can
find the first time and work it in ~full memory~, we will knock out the
key-in.
Additional benefit of straight wire: Anything he remembers will be a
~validation~ to him. It has a greater reality than running engrams. The
auditor is acting as a linesman. He is stringing wire between "I" and
the standard banks. He is stringing wire so material will come out of
occlusion. There is a distinct difference from free association. It is
precisely ~directed~* by the auditor. The auditor must know the precise
laws of straight memory. The auditor can recover the exact material
which is assisting the aberration. In directed memory the auditor is
recovering moments of the past which when recovered will be valid to the
preclear, and when they are recovered will take some of the charge off
the case and recover attention units for "I". This will actually knock
out chronic somatics in about 20% of the cases. Psychoanalysis does this
by the straight memory factors in it. If you are going to improve this
person by straight memory, you will be able to do it rapidly by knowing
these laws.
Straight memory is a very precise technique. It is pale against
knocking out the engram. But it will sometimes result in the shut-off of
hay fever and Parkinson's Disease. Straight memory even just by itself
would make us very rich. If people don't want reverie, give them
* (Note: The fact that straight memory technique is a *directed*
procedure should not be construed to mean that Dianetic processing
is *directive* in the sense used in Psychotherapy. Dianetics is
*non-directive,* just as Psychotherapy should be, *except* that
the *technical process* is directed by the auditor.)
59
straight memory. If a person gets a headache, and this person usually
doesn't have them, this is an acute somatic--Use straight memory.
Where straight memory is less productive: A person who has a change
of personnel in pre-natal or early part of life. The new people are not
dramatizing his early engrams. Maybe the person didn't know he was
raised in a foster home and you try to skip down to the pre-natal bank
and get no place. You start suspecting that this is the case.
In working straight memory, you are looking for very specific
things. All of those non-optimum worries that the preclear has about
life. Example: This fellow says, "From day to day I am unable to face
life". The auditor wants to know whose dramatization this is. You are
trying to hunt down identities and pin them on somebody else. You are
going to try to find out whose valence he has been forced into
unwillingly.
Ulcer case--Straight memory, over 1/2 hour, located the
dramatization of Papa standing around worrying about his stomach.
Specific moment then contacted. Then the earliest time that Papa was
worrying about his stomach. He had identified that part of the valence
he had been forced into, and, identifying it, he abandoned it. That was
enough.
If you can get a person to remember who used to have stomach-aches,
differentiation takes place. You ask a preclear, "Who used to say
control yourself?" He says, "Oh, I tell myself that all the time."
"Well, somebody else might have". He says, "Oh, no, nobody else". You
say, "Who was the most supercontrolled person in your vicinity when you
were a child?" Answer--mother. "What did she used to say?" "Can you
remember a specific moment when Mother said control yourself?" "When she
did say it, where was she standing?" "Oh, she wasn't standing, she was
sitting." "Where were you
60
standing?" "I wasn't standing either. I was sitting. Oh, she used to
say, 'I can't stand people who can't control themselves'."
If you can turn enough attention units which have been caught in
these locks over to "I", "I" will be able to interiorize instead of
exteriorizing, and you will be able to pick up charge.
A typical case. Chronic somatic, bad arm. Grandma died with a bad
arm. Sometimes people tell him he is like his grandmother. We can break
that lock.
Indifference
Boredom
Resentment, expressed
Anger
Resentment, unexpressed
Fear
Grief
Apathy
This is the painful emotion scale. We are working on the affinity
line. Sometimes it's necessary to unburden a case of the lighter
emotions, before the tougher ones. Sometimes a person is caught on the
track in an apathy engram, and you have to work like a slave just to get
him up to grief. The higher on the scale the emotion is, the easier it
is to reach and work.
Great ~magnitude~ of emotion will make it hard to reach and run. We
get a big fear incident which would be terror. Grief starts off as
sadness; as magnitude increases, it becomes grief.
This Anglo-Saxon society is built on codes suppressing emotion. The
man in the society is supposed to control himself. "Little boys don't
cry." "You mustn't be so emotional." Emotions are suppressed. Shame and
apathy often act as suppressor of grief.
61
You are looking for that thing that is most suppressed. If wearing
hats is the suppressor in a society, and you treat somebody in that
society you work on this. In this society, emotion has been mixed up
with sex. This is on the second dynamic. We even have ~this~ aberration:
that a person cannot be emotional and rational.
~Reality~: Agreement
Indecision
Disagreement
Unresponsive
Agreement and reality are synonymous. We agree upon something: It
becomes reality. We don't agree. There isn't reality.
He sees a truck run over a man, he is unresponsive: This is
unreality. Husband won't work--drinks. Wife threatens to leave. He says
she won't do that. How could she do this to me. He is not responding to
reality. Wife says, "I'm going to leave". He doesn't respond. He is on
unresponsive level. A person who walks into an empty room and sees
somebody there has low reality and communication. The ability to
differentiate between reality and imagination: When he cuts in
imagination for reality, he is disagreeing with the MEST reality of the
situation.
~Communication~--In straight wire you look for times when people
disagreed with this person. Chronic phrases--"This is not true", "You
don't know this", "That is false". People who constantly said to the
child, "That's not true, it's just your imagination".
~Communication~: ~Communicative~--He talks when he
should talk. He is able to
communicate to and be com-
municated with. (Communi-
cation is a two-way affair,
62
and there is a 50% shut-off
when somebody can't get his
attention.)
~Secretive~--This person will some-
times be so secretive, he
selects what's to come through.
Some, he occludes.
"Did you ever have any trou-
ble talking to your mother?"
"Did she ever say to shut up?"
"Did she ever say, 'Don't talk
in company'?"
~Prevarication~--Life lies to this
person. When he puts it out,
he is apt to lie.
~Distortion~
~Unresponsive~--Doesn't put out.
Doesn't receive.
As you are processing a person you should bring him up the tone
scale. If he has not passed through the first tone, he won't be able to
get angry at anybody. If he can talk about Mama's beatings, and not be
angry, he is below that. You have got to pick up enough locks and
secondary engrams out of this person to bring him up.
If you have a dub-in case, you haven't brought him up to where he
can communicate. On the affinity scale he is not angry.
At this time there is not a lot of circuitry about communication or
reality.
"You should not permit yourself to get emotional." This is circuitry
interrupting the affinity line. There is very little circuitry
interrupting communication and reality. Circuits sometimes--"Nothing is
real", "You are always disagreeing". These locks are easier to reach
than the
63
affinity locks. By bringing up one point of A-R-C you bring up the
others.
Here is something you may not have realized, something that is
interesting and very useful: any kind of interruption or mis-use of
A-R-C, any kind of lock that is imaginable, has two aspects: ENFORCED
and DENIED. It is just as aberrative to tell someone that he ~must~
love, that he ~must~ talk, that he ~must~ be right as it is to ~inhibit~
his doing these things. The effect is the same: nullification.
Therefore, whenever you are looking for A-R-C locks remember that a
shut-off or nullification of any kind may come from enforcement as well
as from denial.
~Denied Communication~
(inhibition)
Phrases which inhibit speech
Phrases which inhibit hearing
Inhibition of seeing
Inhibition of feeling This is a shut-off chart.
Inhibition of smelling This means that a person's
Inhibition of emotion communication to the real
Inhibition of heat world has been inhibited
Inhibition of cold by statements.
"Oh, you never feel the cold."
Has anybody ever said to you that you never hear what they said? "My
wife. She says, 'You never pay any attention to me'."
Speech--"Don't talk to me." "Don't repeat this." "You can't
see"--visio.
~Enforced Communication~
(compulsion)
Compulsion of speech These are your "turn
too full ons". They cut
Compulsion of hearing the communication line.
"You've got to listen"
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Compulsion of seeing --If you get too much
of this, you will get the
Compulsion of feeling person down at the pre-
varication or apathy
Compulsion of smelling range.
Compulsion of etc.
~Denied Reality~
You're never right ~Enforced Reality~
You have to do the
You don't know right thing
You mustn't make a
You never agree with me mistake
You have to believe me
etc., etc., etc. etc., etc., etc.
A person is in touch with reality until reality hurts him too much.
He will resist anything which forces too much communication on him.
~Denied Affinity~ ~Enforced Affinity~
You don't love me You have to love me, if
you don't, I'll die
You can't ever be nice to
anyone Love thy neighbour
(And all the other thousands etc., etc., etc.
of emotion and feeling shut
offs)
The case of a stutterer. An interruption of communication. He is down in
apathy. He will surge into dub-in. A person's emotions have been
depressed and they have carried communication along with them. A person
has been told to talk and told not to walk. Terrific interruption of
speech would pen up units of "I". Whether it is a lock or a secondary
engram would depend on the force of the impact.
3--NOTL 65
A boy gets along fine until he is six. One day Papa's store burns down,
putting Papa in a terrible mood. When the boy comes in and asks him a
question, he says, "Shut up. Get the hell out of here". Secondary
engram.
"It's all in your imagination."--Reality is denied a person. He has
told a story, he knows it's true, and somebody turns on him and makes
him admit it's imagination. This is a reality secondary engram. It will
not come off with tears.
A super-secondary engram has all three parts of A-R-C broken. If you
realize a case is supercharged, there is a mechanical suppression that
comes off by breaking the locks, and secondary engrams. If you can't get
them off he has circuitry. If he is stuck on track, this immediately
tells you that you have a supercharged case.
66
Charge - Circuitry - Valence
When you get most of the charge off a case, it will run pianola.
Pianola cases are easy to handle. Run the engrams in valence with all
perceptics. Get secondary engrams. Keep the preclear from bouncing. If
he is in his own valence in the prenatal area, he doesn't bounce. If he
is in valence in the prenatal area, he doesn't get grief there. You just
have to think like an engram. You have to watch for odd action phrases
like, "There's a long dark road ahead". This does not translate to the
analytical mind as a bouncer, but would to the reactive mind.
But most cases have too much charge to run pianola. This material is
to help crack tough cases. Even if it's the "toughest case on record",
just keep slugging, and it will give. A case is always accessible
somewhere on the chart. Automatically consider every case a tough one.
False pianola case--A case with dub-in circuitry. It is very highly
supercharged control circuitry. This person will run on the track, go
into this, or go into that, and can go on for years and years. Evidently
has very good recall. Has visio and sonic. The only trouble is "I" isn't
even there. Sixty per cent of the material he gives you is strictly
dub-in. He runs backs to last night and tells you all about the steak he
ate. He hasn't eaten steak in two years. Last night he ate chile con
carne. This case can be spotted easily.
There is a quick test. Let's look over the person's ability to
execute. When you give this person a job to do, does this person do the
job? No, he has a lot of reasons why he is very busy, he has a lot of
things to do,
67
but he seldom does any of them. What is his sense of reality? It is very
low. He will talk with enormous conviction about his sense of reality,
but it is very low. He will tell you about your conversation with him at
the door--but you didn't let him in. This is the super dub-in case. The
main thing with this case is the File Clerk doesn't work. The File is
replaced by a demon circuit. This case has control circuitry, usually of
the sympathetic kind. "Just control yourself, dear, and everyone will
love you."
The next thing you do with one of these cases, you find the
dominant. Who said, "Control yourself?" You will find a lot of fights on
the case. It is topheavy with circuitry. This case is like a mirage in
the desert. Try to put your hands on it, and the mirage disappears. This
case doesn't go into the basic area and take the foetal position. He has
prenatal visio. You have to shoot the circuitry out of this case. When
you get off demon circuits, visio will go ~off~, sonic will go ~off~.
This case is super-saturated with emotion. You may trigger a grief
demon. This case will run touching engrams and cry for hours, and you
won't be getting off an ounce of grief.
In a pianola case, the file clerk works with you. The somatic strip
does what you tell it to do. You can get secondary engrams, basic area
engrams. But in ~this~ case, you say, "The file clerk will give us the
engram necessary to resolve the case, the somatic strip will go there".
Fellow will say, "I think it's a two-year-old flash". You have gone into
your first contest with demon circuits. You are auditing a demon. An
ordinary demon is pretty stupid. It doesn't think very well. Usually
they are discourteous or too courteous. By the time you have run off the
fifth airplane accident before he was seven years old, something is
wrong. When the 23rd benefactor is killed by the 23rd streetcar, you
realize something is wrong. This dear old lady dies. You run this as a
grief
68
charge. You get tears, then all of a sudden he runs into another
incident--Mrs. Snoglefort trying to reach him or rescue him from the
flames. This demon actually has taken control of the tear glands. This
bank is supercharged. The seriousness of the situation is measured by
how far this person drifts away from reality.
Let us consider the amount of charge on a case, in other words, how
many secondary engrams and locks there are on the case.
| Maximum charge
| Minimum charge
It doesn't matter how much charge there is, whether it is maximum or
minimum, unless there is circuitry.
Let us now consider the amount of circuitry.
| Maximum circuitry
| Minimum circuitry
This is the measure of the case. If we combine the case that has
maximum charge and maximum circuitry, it's a killer. It has been
deteriorated by charge which is held in place by demon circuitry.
We might say, for any given case, that "I" plus reactive charge
equals a constant, say 1200 units.
"I"--The awareness of awareness
unit monitor--1000 units
Reactive charge-- 200 units
-------------------
Total--1200 units
When "I" loses 500 units to the reactive bank, "~I~" has only ~500~
units left. Add the 500 lost units to the 200 units in the reactive
bank, then you have ~700~ units of ~reactive~ charge. Now he is insane.
He will occasionally show sane moments. There is a dwindling spiral.
Then if he gets another jolt, that will really send him off.
69
What happens when a case starts to pick up secondary engrams? This
case is only restimulated 200 units worth. A big secondary engram goes
into action. This case starts to accumulate locks on the secondary
engrams. In the beginning it's hard to steal stuff away from "I", but
when it starts to spiral, it becomes easier and easier. Your job is to
get some of this charge back up to "I". You have to knock out circuits,
so you can run the A-R-C engrams and locks, so you can 'charge up' "I"
instead of the reactive bank.
A case which has maximum charge but not a great deal of circuitry is
easy. The supercharge on the case is so great on the reactive bank that
the case bleeds quickly. This is your screamer. Emotion releases
suddenly. We have measured this in terms of maximum and minimum
~charge~. The difficulty of the case does not depend on maximum or
minimum ~charge~. The difficulty of the case depends on circuitry.
A circuitry case has stuff like "You have got to fight it down",
"You have got to keep yourself in hand". These circuits are now
absorbing many attention units. Try to pick up some of this circuitry. A
~circuit~ could be considered as a structure ~vulnerable on one point~.
A circuit is impregnatable except for one point. The Achilles heel is
the ~phrase which created it~. Any attack on the circuit which does not
include the phrase that created it has a tendency to charge it up.
The maximum charge case isn't hard unless there are circuits. You
will find some real pianola cases in institutions.
You won't have any schizophrenics who don't have circuits. They are
loaded. A manic depressive would be somebody who is caught on the track
in a manic engram which has a depressor. It punches up his analyzer,
"I'm so strong", "I'm so cheerful, but sometimes I get so depressed".
The engram he is caught in can get very
70
highly charged up if there are circuits and thy are highly charged.
The paranoiac--We know the trouble with the paranoiac. An "against
me" engram that's laid in very heavy. When it is there, and when it gets
charged up and when it is laid in very heavy, you get a paranoiac. Has a
lot of circuits. Circuits repress the charge. "You have to protect
yourself", "I have got to protect you".
Manic depressive: Sometimes he is a good salesman, but he'll be a
better salesman when he gets rid of his engrams. One fellow felt he was
a good salesman, although checking with his company disclosed a poor
sales record. In working his case it was found that Papa was trying to
~sell~ Mama the idea of getting rid of him.
You get the case moving on the track. You go into a contest of
picking up the circuit and then the charge and then the circuit and then
the charge, back and forth, back and forth. If you can't get grief or
fear run boredom. All you are trying to do is to get units back to "I".
Every time you knock out a lock you get a unit back. If you can't get
these units back, you are not rehabilitating "I". If you are unable to
blow ~charge~ and you know there is charge there, get ~circuitry~.
Circuitry--"You must take adequate care of your-
self ", "You mustn't let anything disturb
that dear little thing inside of you", "Oh,
dear, what shall I do if you ever leave me",
"You have got to take better care of
yourself."
Anything that seeks to control, also seeks to nullify. The control
circuits nullify "I".
The only thing that can be wrong with a case, the only reason why
you can't get the engrams up are:
1--Stuck on the track
71
2--Charge in secondary engrams
3--Circuits
You heighten the affinity-reality-communication of the preclear. It
takes a little bit of imagination from the auditor. It calls for an
accumulated fund of observation.
A supercharged circuitry case can run with a lot of volume. One case
was heard two or three city blocks away with windows closed, "You have
got to control yourself", "I'm going mad, I don't know what I will do",
at the top of his voice. Circuitry represses charge. The charge gets in
there and can't come out. It's dammed up by the circuitry. You find the
Achilles heel: one of Papa's or Mama's dramatizations. You get the
preclear to tell you. "What would you tell somebody if he is having a
hard time of it and is upset." He may give you the whole content of the
engram. There's the circuit. "Let's find the last time that you calmed
somebody down." That's the content of the circuit. You take this circuit
and say he is to go to the first time it occurred on the case. When all
these suppressors are off pretty well, you knock out secondary engrams.
When you work a psychotic, you don't look for the circuits right off
the bat except in straight wire, because you haven't enough "I". Build
up his "I". If you have started to run an engram before you break enough
affinity-reality-communication locks, he may just dramatize the whole
thing screaming, out of valence.
If you can't get emotion, run pleasure moments. Give the case a lot
of straight wire. Get some of the units out of the bank up to "I". There
isn't much "I" there, and basic personality is pretty weary. ~Bad
auditing~ can take some more units ~away~ from "I", and create some more
locks. Restore attention units to "I". The locks, the key-ins from the
secondary engrams stole the attention
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units. You have to work with those things that ~have~ these units if you
want to get them back.
First sign of a psychotic--Person will begin to disassociate. Don't
run engrams. Would you throw a two-year-old child into a bank of A.A.'s?
Work with the thing which stole the attention units off of "I". By
running them, you return units to "I". Use straight wire, run off in
reverie a few light locks, get some fear off and a little emotion.
Sometimes you can weaken the circuits enough with straight wire so that
you can run secondary engrams. This is the way to take a preclear from
psychotic to neurotic in a short time.
Some cases have to have birth run out. Birth is just another engram.
The file clerk gives you birth. If a person is stuck in birth, you have
got to handle birth. That's all there is to that.
~Valence~
One of the major bars to getting off secondary engrams is
~valences~. The preclear has a low sense of reality, when he isn't in
valence. He isn't himself. You are not going to get anything reduced in
this case until you do something about valence. The valence proposition
is a very specialized action. Usually those things go down in the
prenatal bank. There are valence shifters that are a definite type of
command. These valence shifters are on a kind of spectrum.
There's the one which shifts him into ~one other person's~ valence.
Then there's one that shifts the person into ~all the valences of his
family~. Then there's the valence shifter that shifts a person into
~everybody else~ (general). The one that shifts a person into ~nobody's
valence~--out of valence, out of the blue (synthetic). A synthetic
valence may go into the valence character of a story, an air sprite,
anything. Another one is one which shifts a person into ~animals~ or
insects. A specialized shifter--
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monkeys--"Make a monkey out of me". In France they have one that makes
people into cabbages. There's one that shifts one into inanimate
objects: The psychotic who was a bed post. Circuit was, "As deaf as a
post".
Some circuitry puts the person off the time track. There is
circuitry, "You are off your trolley", "You are way off the track".
See if you can't coax him into himself if he is in the basic area in
the coffin position. He should be curled up like a ball until he is
released, at which time the engram has no power to command his motor
responses. Telling him to go into his own valence in the basic area very
often does not produce results. You could say, "Let's see if you can
feel some tactile there", "Moisture", "Sonic and some strange sounds".
The fellow will be inside of himself to see if he can.
A person running engrams may suddenly go out of valence. At such a
moment, you can even expect that sonic will turn off, and the somatic
change. A green auditor will believe he's necessarily bounced. You
should work more carefully with the file clerk. "What's happened?"
"Bouncer?" "Holder?" "Valence shifter?" (Yes) "When I count from one to
five a valence shifter will flash in your mind." Run this a couple of
times, the fellow will go back into his own valence.
~Action phrases~--Most dangerous--~Grouper~. "It all happens at
once." "It's closing in on me." Same somatic all the way through. Case
can be sitting on a grouper. "Everything happens at once." "It's all
coming in here." "They are closing in on me." "Everything is against
me." "There is no time." "I have no time for you." "I have no time for
anything." (This leaves all the time out of the track, and leaves
everything else grouped.) ~Bouncer~--backs us up to present time.
~Holder~--keeps him from going anyplace. ~Call-back~--calls him back.
~Misdirector~--sends him in opposite direction.
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Quite common in birth. "I've got to turn him around and bring him out
the other way." A perfect misdirector and confuser. "I don't know
whether I'm coming or going."
You get the bouncer off so he can get back into the engram. Start
out as early as you can get, always remembering there may be earlier
material. You have him start through the engram. You listen to the
phrase and note whether it's an action phrase and you translate it into
engrams. Find out what action it's going to take. Have him repeat it
several times right there and take the kick out of it. If he is heavy
with control circuitry, he may not want to do it. All the action phrases
are now active, and you deintensify every action phrase as you hear it.
That's the way you reduce an engram. A person says, "I don't like you
any more". Let him run that one once. "Get out", comes next. Go over
that again and again and again.
If the auditor has let somebody bounce, the way to unsnarl the case
is to run out the auditing. You send him back to the time he was audited
and he will wind up in the engram.
The things we are most interested in are the valence shifter and
circuitry. There is a distinct difference between a valence shifter and
circuits. Man learns mainly by mimicry. Learning and mimicry are
practically synonymous. Mimicry also includes the ability to shift into
other people's valences ~selectively~. This should be done very easily
without disturbing people's personalities. But an engram demands that it
be ~fixed~ or ~barred~. It has made an ~irrational selection~. The
second an engram starts to use this mechanism of mimicry, you get some
interesting manifestations. Little girl in dog's valence will scratch on
door instead of ringing bell. 20 years later: "Please give it to me",
cocking her head on one side. She isn't imitating dog; she ~is~ the dog.
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The fellow who has shifted into Grandpa's valence. "You are just
like your Grandfather." This has fixed him in Grandpa's valence. Grandpa
has the habit of wearing a hat in the house and eating with his knife.
Grandpa has lumbago. He will pick up the whole valence, lumbago and all.
In order to be Grandpa he will do ~all~ things Grandpa does.
The general valence--"You are just like everybody else". A person
has a hard time with that one. It reduces him to a state of mediocrity.
The analyzer is absolutely sure that this command is survival itself.
Most people suffering ~chronic somatics~ are suffering from ~valence
shifter~ somatics. A person does not demonstrate pain unless he himself
had some pain to substitute for it. If Grandpa had a broken arm, he
picks up a somatic when he fell off a bicycle and dubs it in so he has
the same somatic as Grandpa. The second you get this person out of this
valence, these chronic somatics turn off.
Sometimes a person is held in an engram in which he got a valence
shifter. He will move up and down the time track as Papa or family, if
the valence shifter was, "You are just like the rest of your family".
You can spot easily whose valence he is in. What were the illnesses of
the people that surrounded him? Who is dead?
Case of man with dermatitis on his hands. Mama died of skin cancer
when he was five years old. He was shifted into Mama's valence. Mama's
death ~charged up~ the valence. The auditor tried to go back and find an
engram in which his hands were ~injured~. He ran out a time when he hurt
his hands. His dermatitis went away for a day or two. All of a sudden it
was back again. Another incident was run out, (this one his hands
getting injured at a bonfire). Again it diminished for a few days and
then came back. The reactive mind ~had~ to provide
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a hand somatic from somewhere to go with the valence he was in.
Sometimes you will take a person who has been shifting into Mama's
valence down to the bottom of the track, and he is earlier than the
valence shifter, so he will be in his own valence.
This is the best way to resolve valence shifters. Take the charge
off the loss of the ally. Mama died. This valence has been ~confirmed~
by the death. The ~charge~ on Mama's death has locked him in her
valence. Run Mama's death. If you can't do this, knock out some
circuitry, in or out of valence. Then get back and knock out the death.
Then he is in his own valence, and you can take him back down the track
and reduce incidents.
There can be all kinds of valence shifters in the case which are not
necessarily active. It is necessary to get off secondary engrams to get
a person into his own valence. It's not a problem of picking up the
valence shifter, but of getting the ~charge~ off the case. Running a
case out of valence will cause strange things to happen. You can run an
engram in the basic area with a somatic in the left eye. There is no
left eye in the basic area, only a few cells.
If he is in the valence of Mama, and Papa says, "Get out of here and
leave", he will bounce. The auditor may run this out of valence, and may
get some yawns off. A few weeks later, the auditor wanders back there,
and the engrarn will still be there. Auditor will say, "Every time I
erase this engram it doesn't stay erased". Actually he deintensified it
a little by running it out of valence. When you are running an engram
out of valence, getting the basic on a chain to weaken circuitry, you
are not getting a reduction, but you are taking some tension off the
case. Remember, you are running this kind of engram to get circuitry, so
you can get charge
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off the case. You have to get some of the circuitry off, so you can get
some of the secondary engrams.
In the valence shifter that says, "He can never be himself", we
start to get the valence bouncer. He has bounced out of his own valence.
There can be a valence shifter that says, "Why can't you be like little
Rudy down the street?" "You are a toughie". This keeps him from being
good like Rudy.
Case of a preclear locked in Mama's valence. There is the time that
Mama is rejected by the grocer. The grocer says, "You can't have any
more credit". The child is with Mama when this is being said. The child
is Mama, so the child gets this embarrassment. If you have to, you can
pick up all the serious things that have happened just to ~this
valence~. The job is slower this way than it is if you can run Mama's
death, but little by little charge comes off the valence.
If you have spotted that he is in Father's valence. "Let's go back
to the time your Father lost his business." You get some charge off the
case. Papa's tears may not be suppressed even though the preclear's are.
The hardest valence to reach is the synthetic. The preclear starts
to run a scene. He is plastered on the ceiling. You just have to pick up
charge wherever you can.
There is the fellow who doesn't like himself. He has been shifted
into a valence where there is negation against the valence. He doesn't
like his father. "You are just like your Father." "What am I going to do
with you." He doesn't like Papa. He doesn't like himself. This is a
break on the ~first dynamic~.
People have been found with as many as forty valences.
A ~circuit~ is a command in an engram which has gained ~charge~
through secondary engrams, and has taken away a part of the analyzer,
and is using it for its own purposes. A demon circuit or control circuit
is only as serious as
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it has been ~charged up~ by secondary engrams and locks. The only way a
~secondary engram~ can occur is through the existence of a physical
~pain engram~ which has keyed in. The danger to the case from ~circuits~
and ~valences~ is that they have been ~charged~ up by secondary engrams
and locks.
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Circuits - Straight Memory - Locks
~Demon circuit~. A demon circuit is that mental mechanism set up by
an engram command, which, becoming restimulated and supercharged with
secondary engrams, takes over a portion of the analyzer and acts as an
individual being.
Any command containing "you", and seeking to dominate or nullify the
individual's judgement is potentially a demon circuit. It doesn't become
a real live demon circuit until it becomes keyed-in and picks up
secondary engrams and locks. There are thousands of circuits
potentially. This doesn't mean that all of these will become charged. A
demon circuit will usually have a whole chain of engrams, all
restimulated. In order to get rid of a demon circuit, one has to reach
the phrase or phrases that created it, and reduce that phrase or phrases
in the basic on the chain. Take the tension off this engram, and the
whole chain will have a tendency to collapse.
Chances of getting the basic on a chain are reduced by the fact that
the individual has received many secondary engrams on this; therefore
there is a charge there. This charge fights against the "I" and the
individual.
Demon circuit says, "You have got to protect yourself". Enormous
amount of charge. "I" is pretty well reduced. The preclear's sense of
reality is very poor. His ability to communicate is very poor. His
affinity is very poor. Every time the auditor goes into the case, first
he is faced with the charge which pushes him away from his realities.
The auditor is repulsed, as "I" is repulsed every time he tries to
approach this circuit. It
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says, "You have got to protect yourself", "You have got to help
yourself". "I am going to tell you how to do this." The auditor runs
into this circuit, he isn't going to be able to get at the core of it.
The whole trick is trying to find out the computation. What are the
phrases which can be reached at the bottom of the circuit? Once he gets
these phrases, he will be able to get some tension off the circuit, even
if it is two or three engrams from the bottom of the chain. The next
time the auditor tries to go into the case, this charge isn't protecting
itself as much, and the charge will come off.
The second you recognize that this person can't contact reality, and
has difficulty communicating, you know "I" has been robbed by a circuit.
You start robbing the circuit. You start to rehabilitate "I" by straight
memory. As you go further, you get recalls on who used to say what.
Slam into the circuitry chain with repeater technique, walk it right
down to the bottom, even if you have to run it a few times each time on
the way down. You deintensify it even out of valence. Now you can go and
get a little charge off this case. There is one central computation that
you have to reach first.
What's wrong with this person? You have to punch around there
awhile, until you discover the dramatizations of the persons who
surrounded this person's prenatal life and childhood. You get some
recall on this, and you will get data to spot circuits. What part of
this dramatization most closely approximates the behaviour of the
preclear?
Just as there are supercharged ~circuits~, so are there ~charged
valence~ cases. This gives you another point to work on.
A ~valence~ is a commanded mimicry of another person or thing or
imagined entity. These commands would be in engrams, of course.
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The valence is not contained in a circuit. The valence and the
circuit are two different things. The valence is a whole person, a whole
thing, or a large number of persons or things. It doesn't say in any
circuit that the preclear has to smoke cigars, but if grandfather smokes
cigars, so will the preclear if he is in grandfather's valence. It is
possible to have a valence problem ~without~ any valence ~statement;~
the charge on the death of an ally will be enough.
The circuit robs "I" of attention units. The valence transplants
"I". It takes "I" and puts him somewhere else. "I" now becomes Grandpa.
There can be a valence shifter; "You are like anybody you talk to". "You
can't be anybody", bounces him out of his and everybody's valence. This
is not good for reality.
First and foremost are the circuits. The circuits are the most
important. There are more of them than there are valences. If you can't
get the circuits off, get a valence charge and move him into his own
valence.
One psychotic girl was in the valence of a collie dog. The auditor
had to get the charge off the death and several other incidents with
this collie. This was very difficult until he discovered that the collie
had been sick for some time. The auditor unburdened this collie dog
valence enough to get "I" shifted over. This girl would run barking and
yapping. She was a real screamer, being stuck also in birth when Mama
screamed. The dog had been run over, and she was dramatizing the dog
dying and then the woman giving birth.
~Being afraid for a valence~. Being afraid that something would
happen to Grandpa, being apathetic about something happening to him. You
don't have to go after death, if the preclear can't get it easily. There
is fear for the valence, fear for Grandpa. Therefore this valence has to
be unburdened. Fear, apathy, sorrow, grief on this valence. See if you
can blow the grief charge. Every
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valence seems to have a tone scale and a time track of its own. You can
use these almost as if you were processing the valence, if you have to,
to get charge off the valence, so that the preclear can get back into
his own valence.
Knock out enough locks, open up memory to get "I", rehabilitated to
a point that will allow him to run the devil out of the circuits.
Sometimes you give 20-30-40 hours of straight wire. You are actually
saving time. The test of whether you are getting some place--is this
person's memory opening up? As the memory opens, more and more data
start coming to light. Sometimes the only thing one can do is to
unburden the case with straight wire.
One fellow was stuck in a measles engram and would develop fever as
soon as you started to touch it. You could put more attention units
there than there were there formerly, and he would have the fever. By
sending the somatic strip to the time when he got well, or by sending
him earlier, the fever would turn off.
This measles engram was five or six engrams up the chain of
illnesses, so it wouldn't reduce, and this person was born with a very
serious skin disorder. The basic on that measles had a holder "Keep
still", "Don't say anything", so you did not get flash answers. The file
clerk didn't work. Ran a lot of pleasure moments, but age flashes showed
he was still stuck. Tried running him very early and bringing him up the
track by skipping the engram.
The right way to work a case like this is to restore some attention
units to "I", not to work the engram in which he is stuck. Being stuck
on the track is a symptom of robbed "I". "I" is not necessarily held in
an engram because the engram has holders, but because "I" is ~weak~.
Of course, deintensifying the holders and call-backs in which a
person is stuck is still standard technique. We are talking about a
rough deal where the file clerk won't
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give you these things, the person is blanked out on it. You can, by
being too insistent and dreaming up holders for this person to repeat,
get him into four or five other engrams.
The theory of attention units is that "I" might be considered to
have potentially or genetically, say, 1000 units. Every key-in and lock
and secondary engram on this case robbed "I". The system of working the
case is to restore attention units to "I". The engrams have to have
key-ins, locks and secondary engrams in order to be charged up.
You go down the bank and run an engram. This engram has never been
hit before. You get a pretty live one. You have artificially keyed in
this engram which is now active. You can lay this in its grave by
running pleasure. In present time, let this person remember the process
and blow the lock. An auditor does not have to restimulate an engram.
Look at the case in the mechanical terms of valence or a series of
valences and in terms of circuits. This "I" is being told things
continually by circuits or being guarded by other circuits, and he is
being shifted around into other valences. Your case is easy to resolve
on the ratio of the fewness of circuits and valences. When you go into a
case, pay very close attention to the sense of reality, the person's
ability to communicate, his ability to develop affinity. Estimate the
reality of the individual by his ability to accept the engrams.
You estimate the sense of reality, ability to communicate. You
estimate the valences, circuitry. If A-R-C is poor, you know immediately
there is lots of charge on the valence and circuitry. As the valence
charges up, a person is more and more fixed in it.
"Your mother was a good woman. ~You could never be like your
mother~. She worked hard raising a family." Daughter becomes a juvenile
delinquent, because she
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can't be like the one model she had of a good person. Discharge Mama's
valence and she will now be able to be a good woman, because the valence
out of which she shifted is now accessible for her to imitate
analytically. Every valence can have its own time track, and the sorrows
of every valence can be discharged.
~Straight Memory Technique~
Codification of the material and a method of using it: The first
thing you would be interested in, in terms of this, is the triangle of
affinity, reality, and communication. The auditor uses this in this
fashion. In straight memory, he starts in with anything that would break
down ~affinity~, ~reality~, and ~communication~, going from one to the
other, around the triangle (see chart). There is ~over~ or ~under~
communication. There are ~breaks~ in affinity or ~enforced~ affinity,
~compulsion~ or ~inhibition~. The auditor keeps the memory of the
preclear playing on new subjects and new people. "Who used to tell you
you had to talk?" This would affect communication. "It's my father, he
used to tell me to speak up." Explore further a "speak up
dramatization".
You swing over to affinity. "Who used to tell you that they hated
you?" If his sister said it, you can be pretty sure it's strung down the
bank. By the time there are more children, Mama has a lot more keyed-in
engrams. The third child will have everything the second child had,
plus. We accumulate notes on this as potential circuits. "I can't hear
you." "You have got to speak up." This is a communication break. We go
from one to the other, and we look at all the things which compel too
much reality, compulsive reality, and all the things that deny reality.
Enforced communication--"You have got to say it." "You know it's very
plain." "You've got to look at it." "You've got to feel it." "You've got
to smell it." "You've got to talk." "You've got to write."
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We select ~members of the family~ we know. There are four members of
the family. Mama, Papa, and two brothers. We know probably there were
grandpa, relatives, and nurses, as we have written down a list of the
dramatic personnel. You have to go through all this personnel with the
above system.
"When did your elder brother say that you had to like him?" You
suggest this to the preclear. He objects and says, "He didn't say things
like that". "He said, 'Nobody likes me'." "He committed suicide when he
was 18". Somebody in that family had a suicide engram.
~Don't superconcentrate on any one subject~ too long. Memory can be
darted towards a subject, but if there is a continual pressure, it will
be blunted. You make him remember it quickly. You change the subject and
direct the memory stream here and there. If you have failed to get the
incident you can come back to it later. "What else did your brother say
about liking people?" "Well, nobody liked him. He used to say,
'Everybody is against me'." "Did your brother say this just before he
committed suicide?" "I don't remember that." "Let's take your ~unger~
brother; would he have any trouble making people understand him?" "He
used to lie on the floor in a tantrum and cry, 'Nobody understands me'."
"What did your brother say just before he committed suicide?" "He was
pretty blue, his girl had just left him." We have a dramatization in the
chain about girl leaving, and his threatening to commit suicide. We know
that father and mother used to fight, but this is all occluded. He says
father and mother got along wonderfully.
If parents die early, the late-life dramatizations don't compare to
the prenatals. You are not going to pick up the clues on the prenatal
bank. In the case of a child being abandoned right after birth, the
child probably was unwanted during the prenatal period, and you can
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expect AA's. There were probably all sorts of things that made him
unhappy, people broke affinity with him, people who had communicated
with him too much, and people who hadn't communicated with him enough.
Get him to remember all the people in the vicinity, Mama, or foster
Mother. Let's find out, on the enforced basis, when did she insist upon
love. When was she very sad? When was she afraid? "You have got to watch
out." Anxiety engrams "You have got to believe your elders." It
~enforces~ on an individual irrational agreement, destroying his
reality.
We vary this questioning enough so preclear doesn't see the
mechanical part. After inventorying him, let's take up his
teachers--playmates--chauffeur. Possibility of this case is that family
had gone broke when child was two years old, and the ally on case might
be the chauffeur.
"~Denied~", on all the people in the case. Denied tears, denied
shame, denied fear, denied love. "Reality" on this personnel. "It isn't
true." "You don't understand." "You don't know the facts."
Disagreement--Who used to disagree? Communication--"You can't hear
anything." "You don't know." "You can't feel anything." "It's all your
imagination."
You will find somebody in family who had trouble with identity.
Whose ~valences~ were enforced or denied? "Did anybody try to make you a
better boy?" "Who did they set up as a model for you?" "That was Herman
down the block." Mama used to tell him this all the time. Mama had
identity trouble. She had a dramatization herself. She was trying to
change the people around her. Who did she want Papa to be like? Who did
she want Grandpa to be like? This will stimulate enough to bring out
valence shifters and dramatizations. "You have got to be like other
people."
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"Who used to talk about not liking yourself? Who used to say that
you were nobody?"--Valence shifter nullification. "Who used to tell you
you shouldn't listen to your own advice?" These are all inhibiting on
the ~first dynamic~.
~Second dynamic~ has two divisions--first--Sex as an act.
Second--Children and the family, the future. You are interested in the
sex aberrations of the people around him. You are not so fascinated by
the preclear's own aberrations, his own dramatizations. He got them from
~someone else~. If all else fails, only then are you interested in "what
does ~he~ do".
"How do you feel about children?" "Should children be seen and not
heard?" You are unburdening the case. You are taking off charge, are
trying to unlock all occlusions.
"How do you feel about people?" "How do you feel about the Elk's
Club?" "Do you think governments are good to people?" "Who in your
family thought governments are bad?" The ~group~ is terrifically
important. Some governments have broken affinity with their own people.
Certain religions lie across the fourth dynamic. "Man is evil,
therefore we have to make him good." "Men are no good." "Men are all
devil." "Men are all alike."
We have to start checking up on A-R-C- ~enforcements~. "You've got
to agree with people." "You should pay attention to people." These will
form locks.
You can break locks with straight wire. You can run locks out by
reverie just as though they are engrams. A ~secondary engram~ is a
~highly charged lock~ which ~must~ be ~reduced as an engram~. The degree
of the intensity of charge and the amount of pain in the physical pain
engram on which this engram is sitting determine the intensity of the
lock.
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There is a spectrum of charge on locks:
Light Locks
___________________
___________________ From the middle of the spec-
___________________ trum on up, it is not necessary
___________________ __ to run locks in reverie, but
___________________ from that point down they
___________________ have to be run as engrams.
___________________
Supercharged Secondary Engrams
Loss of an ally or close friend would be at the bottom of the scale;
a broken appointment would be at the top.
If you could knock out all these secondary engrams, you would have a
release automatically.
You use the factors on the straight wire chart (plus any others that
apply to the case) to give you all the questions you have to ask the
preclear. You use these questions to break through locks to build his
"I" up to the point where he can run secondary engrams and reduce
them--or to the point where you can go after circuitry if the
secondaries won't reduce.
~A final analysis~. You are trying to return all these attention
units that have been lost to "I". To get a person up to a point where
nothing can happen, it is necessary to run physical pain engrams. They
are the cause, but there may be 2000 locks attached to a physical pain
engram. These locks will start to disappear. When finally you take the
physical pain out from underneath, they have nothing on which to live.
Sometimes the deepest charges will wait until last, such as Mama's
death.
You can expect such occluded material as deaths to hang on. One day
the file clerk will hand out something, and the next thing you will be
into this engram that
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[picture 07]
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produced it. You cause this to happen by ~unburdening~ the case. The
file clerk is the safety valve. He knows how much this case can take. He
is not likely to hand up what it can't take. Auditing skill is required.
The case is the hardest at the beginning and immediately after the
beginning. It softens up as it goes along.
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Questions and Answers
Q: Is an ally computation, or sympathy engram ab-
solutely necessary to produce a chronic somatic
or psychosomatic illness?
A: No, but the preponderance do fall in that cate-
gory. These require a lot of time--because the
computation is usually the last to come up and
may only be picked up after 200 hours of pro-
cessing.
Q: In using straight memory to break locks and
find circuits, is one liable to restimulate the pre-
clear?
A: You do not restimulate a case by using straight
wire. Everything that a person remembers is
definitely deintensified by the act of remember-
ing. Fifty per cent of the available attention
units of "I" are sent back in the act of ~returning~,
but only two per cent in the act of ~remembering~.
You run pleasure moments and you use straight
wire to help him stabilize in present time, also
to get him back into the remembering habit, if he
is returning too much. Make sure you are using
straight memory and not using the file clerk for
a flash answer. Some people will use the file
clerk for flash replies instead of memory. The file
clerk is not the normal system of remembering.
Heavy circuitry cases will go down and look
instead of remembering. Straight wire requires
remembering.
Q: Can processing on a woman in late months of
pregnancy be harmful to the child?
92
A: If the mother is so furiously morning sick or so
thoroughly aberrated on the second dynamic that
she is miserable it is better to process. But if
mother can starve through this pregnancy, cheer-
up by straight wire and brought through to the
end, the processing should be done afterwards.
A grief, fear, or terror charge will transplant
through the words and convulsions of the abdom-
inal muscles and this will be hard on the baby.
You must ask: is the child in more danger from
mama or from processing?
Q: Assuming the preclear has sufficient "I" in present
time, may he enter incidents in late life without
an auditor? Do self-auditing?
A: Anyone who audits himself has so much control
circuitry he isn't actually auditing himself. There
is never sufficient "I" to run an engram out,
without an auditor. His analytical mind experi-
ences anaten when he gets into an engram; with no
auditor there to take over he only bounces and
restimulates other engrams. A person can be
taught to do ~straight wire~ on himself; the principle
here is to refrain completely from repeater tech-
nique.
Q: Can you get a satisfactory reduction on a cir-
cuitry case if the person doesn't get somatics?
A: This person has a pain and feeling shut-off and
is out of valence, the whole case being so heavily
charged with secondary engrams and locks. You
wouldn't be in the prenatal area with such a case.
You would be using straight wire.
Q: Please discuss how to approach chronic somatics.
A: Never under any circumstances go after specific
ills or aberrations; work standard procedure.
The file clerk will give them to you when they are
ready. By working straight wire enough tension
93
will come off the case so that often the chronic
somatics will begin to fold up even though you
haven't touched the engram that caused them.
Q: If a grief charge is continued in a day or two will
it be lost?
A: If you get the preclear into a grief charge you
ought to be shot if you don't run it all out. If
you get a terror charge run it out--it would be very
difficult to get him in it again. It is very hard on
the preclear to bring him up to present time. The
great crimes in processing are ~invalidating~ data, and
~failing to run~ every engram presented. This includes
secondary engrams.
Q: Is it absolutely necessary for a grief engram to rest
on a physical pain engram?
A: It happens to do so. There is an area of turbulence
between thought and matter. That area of turbu-
lence has to be addressed again by thought before
it means anything. The secondary engram takes
place ~only~ when the analytical mind is influenced
by this turmoil and turbulence. A person goes all
through the tone scale, reacts, and recovers. If a
person's own child dies, even a clear would feel
grief, but it wouldn't fix him up so he would have
a bum leg for the rest of his life.
Q: When should we run late life accidents, or late
life physical pain engrams?
A: Avoid them like the plague unless the file clerk
hands one up. If file clerk hands one up, the
person is stuck in it. Run it and reduce it. If it
doesn't reduce go to the basic on its chain.
94
The Dynamics--Remarks about Groups
A dynamic is a surge of energy within us which is seeking to promote
the survival of something. There are seven dynamics.
First Dynamic Self
Second Dynamic Sex and family
Third Dynamic Group
Fourth Dynamic Mankind
Fifth Dynamic Life--Life has a great deal more
affinity for living objects than
it has for MEST, inanimate ob-
jects.
Sixth Dynamic MEST, the Material Universe--
One gets out and looks at the
stars. This is MEST. The wind,
the rain, the snow, the blue
skies, all of these things are
MEST. There was dew on the
rosebush, when one was a child,
the world looked good, the sun
was bright and warm, there
was a definite reaching out, an
affinity. All of a sudden this
Dynamic becomes blunted, and
MEST becomes less and less
one's friend. Finally a man gets
up in the morning, comes out
of his house, and dew on the
rosebushes is just something that
gets his shirt wet.
95
Seventh Dynamic Theta--The existence of a body of
thought energy. We find an
example of a great Seventh
Dynamic drive in the Crusades.
To any problem that exists there is an optimum solution: the
solution which brings the greatest benefit to the greatest number of
dynamics. The infinitely perfect solution would be one which brought
about infinite survival on all dynamics. In our finite world we find it
necessary to suppress some dynamics in order to advance others, as we
make decisions about every day matters. But any continued suppression of
a dynamic (particularly one of the first three) soon brings about
disastrous results.
~The Third Dynamic~
The group can be treated from several slants: one is the
evolutionary, another is the mystic.
In evolutionary terms man has developed and evolved through various
stages through natural selection, and in this development changes have
been regulated by survival. He evolved several methods of getting along.
The group is one method--man as a hunting pack. Man achieved better
results in the group or pack. Up to a certain point man's survival is
inter-dependent within the group.
If the laws of tooth and claw or self-preservation were basic laws,
there would be no one on earth at this time. Kant's theory was that the
group consisted of ~individuals~ working for self-preservation ~only~.
But the more analytical the beast, the more co-operative is the group.
Man's Golden Age is at the point where self, group and the future
all have relatively equal stress. Then, when too much force or war,
etc., creep in, one or more
96
of the dynamics becomes blunted by that force and there is a descending
spiral.
The killing of religious martyrs by the Roman nation laid in
engrams. Christianity evolved within the Roman Empire. The Christians
attacked the Roman Empire and the Roman Empire attacked the Christians
and there were engrams set up in each group.
The early Christian church revolted against the Roman Empire
negating bathing, negating athletics, denying the Roman type of
government and denying the body. Christianity overthrew the group of the
Roman Empire but failed to set up another group. Thus followed the Dark
Ages. It was a long time before the church decided that it must be a
group, and a good group, the Catholic Church. Then Europe came out of
the Dark Ages with this development of a group with strong tenets.
A group goes along fine so long as it is operating on the first,
second and third dynamics. When one of these dynamics is knocked out,
then the group starts its decay. Man has succeeded in direct proportion
to the rationale and rationality of what the group was doing.
The individual says, "What am I going to get out of this group? What
does this group mean to me as an individual?" And the group should say,
"What do we get out of you for the group?" These things are interactive.
The group must enhance the survival of the first and second dynamics.
The forecast of its survival can be made in these terms. Every dynamic
will survive so long as it enhances the survival of all the other
dynamics.
In one of the South Pacific societies, infanticide became a ruling
passion. There was a limited food supply and they wanted to keep down
their birth rate. They began using abortion, and if this didn't work,
they killed the children. Their second dynamic folded up. This society
has almost disappeared.
4--NOTL 97
In the past few decades the worth of the individual has come to be
discounted. The first dynamic is blunted. In the collective state the
idea is that all are created equal. This eliminates the individual.
Underestimating the value of the individual in the group will cause many
strange things. Stalin says there is only ~one~ individual in his
system, and the rest are all the collective state. The collective state
is carried on the backs of a few men. They depend heavily on their
leaders, who are individuals.
The group exists as a collective group itself and is not just a
collection of first dynamics or individuals. But also, there must be
adequate balance between the worth of the ~individual~ in the system,
the value of ~sex and family~ in the system and the value of the ~group
as a whole~.
There must be certain factors in the group. The group will fall
apart if it cannot demand of the people within it contributions to its
life, and the individuals in the group have the right to be able to
contribute to that group.
A body of ideas will remain alive so long as it is contributed to.
Dianetics, for example, is a plan of thinking and a way of looking at
things, a way of arranging new answers which are just as good as they
are workable. But it must be advancing along the line of a relatively
solid idea--a growing idea. It is a science of ~thought~, not a science
of removing aberrations.
A group is thought and its body is composed of perpetual ideas and
ethics and understanding of its own goals. The heartbeats of the group
are the small ideas, the interplay of thought within the group.
The individual aberree's state is only a minor influence on the
group. The group's influence on the individual is tremendous.
98
The Tone Scale
The tone scale measures the ability of a human being to cope with
the problems that arise for him. As such, it indicates also his
emotional feeling and tone.
When the individual is operating at optimum, he has almost complete
freedom of activity in any situation or problem that arises. Any force
directed against the activity he wishes to pursue, he will overcome
easily, with a feeling of achievement and satisfaction.
But as the suppressor becomes stronger along any particular line of
activity, the person will begin to respond to it, and his tone will go
down. If at any point he overcomes the suppressor, his tone will rise
again. But if he is unable to overcome the suppressor, his tone will go
progressively lower, and as it does, his field of action becomes more
and more constricted.
The lowering of the tone scale is reflected in the behaviour of the
individual, his physiological reaction, his emotional reaction, and the
affinity-communication-reality triad. The overall pattern in all of
these areas is similar.
Tone 4--Eager pursuit of activity, with complete freedom
of choice for other activities as desired.
Interested pursuit of activity, some doubt as to
complete freedom in other activities, some
doubt as to ability to overcome suppressor on
activity being pursued.
Hesitant pursuit of activity, greater doubt of
ability to overcome suppressor or find other
lines of activity.
99
Tone 3--Continued, dogged pursuit of activity, hope of
overcoming suppressor only with effort.
Indifference to activity--mild attempts to find
other fields of action.
Withdrawal from activity being suppressed,
direction of attention to other lines of activity
remaining open.
Tone 2--If this is impossible, the situation suddenly
changes for the individual must find a way
out of this particular activity before he again
has any freedom of choice. The decision is
made for him, as it were, by the inhibition
laid on by the suppressor. At this point he
begins to try to destroy the suppressor, at
first with relatively mild efforts.
If these don't succeed he makes violent efforts
to destroy the suppressor.
If the suppressor is still unconquered, his field
of action is constricted even more, for now
he cannot even act directly against the
suppressor, and he enters the tone level where
he tries to find ways of destroying the sup-
pressor by delayed action. Fear, begins here,
since there is a strong doubt as to whether
the suppressor can ever be destroyed.
Tone 1--As fear increases and the possibility of destroy-
ing the suppressor becomes more and more
remote, the individual makes violent attempts
to escape in any way possible.
If he cannot do so, his last recourse is a frantic
cry for help. Grief, sobbing, tears seem to be
such a cry for help. In young children this
is especially evident. It follows from the law
of affinity that such an action would be the
logical reaction of an individual ~in extremis~.
Since he cannot overcome the suppressor him-
100
self, he calls for others to help him. In case of
loss of an ally, grief seems to be a desperate
attempt to bring the ally back, a call for help
to the ally.
If this fails, and his cry is unanswered, there
is nothing further the individual can do, and
he enters the tone of apathy, submitting
finally to the suppressor.
Tone 0--If the suppressor continues, apathy increases,
becoming paralysis, unconsciousness, and
finally death.
Note: The downward spiral may result from any suppression, psychic,
reactive, or physical. Often the whole scale will be covered in the
course of a few seconds particularly in physical injury, and reactions
during the middle part of the scale will be almost negligible. But with
any appreciable time, the whole course of the downward path may be
traced anywhere a suppressor is acting. The tone scale of course is
continuous, and one reaction will merge into the one below without short
division.
But there is one definite exception: When the individual enters tone
2 he suddenly turns from withdrawal to attack. This marks the point at
which the reactive mind begins to take control; and also the point at
which the individual becomes locked in one activity. After this he must
overcome the particular suppressor before he is free to find other
fields of action or to rise further on the tone scale. Below this comes
definite emergency reaction.
101
Emotion and Affinity Scale
The emotional scale refers to the subjective feelings of the individual;
the affinity scale refers to his relation with other people. The
affinity scale may refer, at any particular time, to just one, or to a
small number of people. But as affinity is suppressed repeatedly, the
individual will begin to take on an habitual tone level on the affinity
scale, an habitual reaction to almost all people.
~Emotion~ ~Affinity~
Tone 4
Eagerness--exhilaration Love--strong, outgoing
3-5 Strong interest Friendliness
Mild interest Tentative advances
Tone 3
Content Tolerance without much outgoing
action--acceptance of advances
offered
2.5 Indifference Neglect of person or people
Boredom Dislike, attempts to get away from
them
Tone 2
Expressed resentment Antagonism
1.5 Anger Hate, violent and expressed
Unexpressed resentment Covert hostility
Tone 1
Fear Acute shyness, propitiation, with-
drawal from people
0.5 Grief Supplication, pleas for pity, desperate
attempts to win support
Apathy Complete withdrawal from person
or people--no attempt to contact
102
Reality and Communication Scale
The reality scale refers to the individual's hold on reality and his
agreement with others on what reality is. Reality breaks are actually
disagreements on reality, usually resulting only from a different
viewpoint and not from actual differences in reality itself. The
communication scale refers to the individual's ability to communicate
with other people.
~Reality~ ~Communication~
Tone 4
*Search for different view- *Ability to communicate
points* and changes in reality completely,* withholding no-
in order to broaden own thing; ability to create and
reality--complete flexibility in construct through conversation
understanding, relating and
evaluating different realities
3.5 *Ability to understand, re- *Swift exchange* of deepseated,
late and evaluate reality,* deeply felt beliefs and ideas
regardless of change or differ-
ence in viewpoint, moderate
flexibility in realities brought
to view without eager search
for new ones
*Attempts to reconcile own* *Tentative expression* of
reality with conflicting reality limited number of personal
--limited flexibility beliefs and ideas
Tone 3
*Awareness of possible vali- *Casual exchange* of super-
dity* of different reality (view- ficial chatter
point without relating it to
own reality)
2.5 *Indifference to conflicting *Indifference to communica-
reality* -- "Maybe -- who tion* of others---"Let's not
cares?" attitude argue about it" attitude--
dismissal of communication--
if toward environment, not
trying to get perceptics clear
*Refusal to match two reali- *Refusal to accept communi-
ties,* rejection of conflicting cation* of other person (or
reality "So what?" attitude environment) -- turning to
other sources of communication
103
Tone 2
*Verbal doubt*--defence of *Indirect pot-shooting,* nagg-
own reality, attempts to under- ing, nasty cracks, invalidating
mine others other person or situation
1.5 *Destruction of opposing *Shutting off other* person's
reality,* wrecking or changing communication, destruction of
it, knocking out props from it--"Shut up!" "Drop it!"
other person's reality--"You're
wrong!" attitude. If reality is
environmental, destruction is
accomplished only through
change
*Doubt of opposing reality,* *Stubborn silence,* sulking,
non-verbal disbelief, refusal to refusal to communicate further,
accept disbelief, refusal to rejection of attempted com-
accept conflicting reality with- munication by others
out trying to fight back
Tone 1
*Doubt of own reality*-- *Lying to avoid real communi-
insecurity; attempts to gain re- cation; can take the form of
assurance; if reality is environ- pretended agreement, flattery
mental--appeasement of gods or verbal appeasements; or
or elements simply a false picture of
person's feelings and ideas;
false facade, artificial personal-
ity
0.5 *Shame,* anxiety, strong doubt *Evasiveness* to avoid com-
of own reality with consequent munication; hiding person's
inability to act within it, must own thoughts and feelings
be told what to do if person is superficial communication
to act at all, afraid to act built on accepted standards
himself since he has no way to without relation to person's
assess consequences real feelings; or schizoid secrecy
*Complete withdrawal* from *Inability to communicate,*
conflicting reality; refusal to completely unresponsive
test own reality against con-
flicting one; Locked in own
rigid reality--psychotic
Tone 0
104
Behaviour and Physiological Scale
This refers to objective events which can be measured.
~Behaviour~ ~Physiology~
Tone 4 Motion toward, Full control of autonomic by cor-
swift approach tex, both cranio-sacral and thora-
columbar systems of autonomic
functioning at optimum under
direction of cortex; muscle tone
excellent; reactions excellent;
energy level high
3.5 Motion toward, Moderate control of autonomic by
approach cortex; cranio-sacral functioning
well, thoracolumbar slightly de-
pressed; muscle tone good; reac-
tions good; energy level moderate
Motion toward, Autonomic functioning independent
slow approach of cortex; cranio-sacral function-
ing well, slight activity in thora-
columbar muscle tone fair; energy
level fair
Tone 3 No motion, Autonomic independent of cortex;
Stay cranio-sacral functioning well, but
no activity in thoracolumbar;
muscle tone, reaction time and
energy level poor
2.5 Motion away, Autonomic begins to take over
Recede slowly control; cranio-sacral inhibited, tho-
racolumbar up; slight restlessness,
heightened activity, wavering atten-
tion
Motion away, Increased activity thoracolumbar
Recede quickly cranio-sacral more suppressed; in-
creased restlessness, wavering of
attention, inability to concentrate
Tone 2
Motion toward, Increased activity of thoracolumbar,
slow attack inhibition of cranio-sacral; irrita-
bility; increased heart action,
spasmodic contractions of gastro-
intestinal tract, respiration in-
creased
105
Motion toward, Full autonomic mobilization for vio-
violent attack lent attack; complete inhibition of
cranio-sacral, thoracolumbar in full
action; respiration and pulse fast
and deep; stasis of gastro-intestinal
tract; blood to peripheral vascular
system
Motion away, Autonomic settles down to chronic
slow retreat rage reaction, inhibition of cranio-
sacral; imperfect gastro-intestinal
action; increased peripheral vascu-
lar circulation, increased pulse and
respiration
Tone 1
Motion away, Autonomic mobilization for full
violent flee flight reaction; laxity of gastro-
intestinal track; all blood to
peripheral vascular system, especi-
ally muscles for rapid flight;
breathing and pulse rapid and
shallow
0.5 Slight motion Autonomic mobilized for cry for help,
agitation in one grief; cranio-sacral on full; thora-
place columbar inhibited; deep, sobbing
Suffer breathing; pulse hard and irregular;
discharge of tears and other bodily
secretions
No motion, Shock reaction; thoracolumbar in-
Succumb hibited; cranio-sacral full on
gradually decreasing as organism
approaches death; breathing
shallow and irregular; pulse
thready; blood pooled in internal
organs; muscles limp, lacking tone;
pallor
Tone 0
In any particular situation two or three of the above patterns will
predominate. Usually the behaviour and physiological patterns will be
involved in any suppressor action. The speed at which the organism
descends the tone scale varies widely. It may be arrested at any point,
it may stay within one level for a long period of time before
descending, or it may proceed so rapidly that the individual is
unconscious almost before he realizes a suppressor is acting.
106
Stalled Cases
The main thing to know about stalled cases is that cases get
stalled. Very many things can happen. Sometimes people get into a manic
state. Manic is a rather bad word on account of its psychotic
connotation. The phrase in an engram will be obeyed to its fullest
extent. Sometimes you will find people suddenly cured by other
therapeutic treatment. A manic has been restimulated.
It takes from three to ten days for a case to settle. If an engram
has been hit and restimulated, it takes about that time to settle. If
the preclear is permitted to go about his business, the case will
balance. You can balance any case in about ten days. If you force it,
you are going to get restimulation and something is going to happen. So,
if the case gets unmanageable to you, let it settle.
The main thing in running cases is that, as long as you are using
Standard Procedure, you are not going to have anything that won't settle
in three to ten days. The three-day period is a sort of standard period.
Four days after therapy the case will settle. If you want to work this
case every four days, it will be just like starting the case every time.
But if you work the case every three days, it will stay alive. The time
track gets greased, as it were. Going back and forth across an area, you
will gradually get what you want out of a case. Just keep working it,
and you will get results. What happens is that you get it used to going
up and down the track. Attention units are then available, but if you
wait four days between running, you will have trouble.
107
Another condition can occur. You may find you get into a little
light engram and you find it won't lift and you go over it and then it
faded away. This is recession. You can do this and three days later have
a stalled case on your hands. This engram you have beaten down comes
back in full force in three days.
It is very easy to tell the difference between recession, reduction,
and erasure. If an engram is not showing marked change as you go along,
there is something wrong with this engram. That is why you should sample
the beginning of the engram before you run the whole engram.
For instance, in running birth, run the first contraction. You can
keep running one section of the engram into reduction, and then you can
tell whether the whole engram will reduce. We don't want recession to
occur.
One other word of warning: Don't ever ask a preclear if an engram is
erased. He will tell you, "Yes". If this thing is going to erase, new
material will appear in it and old material will drop off. In ten
recountings it will start to disappear. Often yawns will come out, the
unconsciousness come off of it, and it won't come back. In order to get
erasures you have to get in the basic area and come up. You have skipped
engrams if you get only reductions and not erasures. Sometimes they are
held down by late grief charges. This last is the largest cause of
stalled cases.
Sometimes you touch an engram, and it disappears, and the person
starts skidding. You have above him somewhere a grief engram. What you
should do is erase, and where you stop erasing, try to find grief. It
works the other way, too. Take all the grief charge off and then go into
the basic area. Back and forth: basic area--grief; basic area--grief.
One point is that there has to be a physical pain to start a grief
charge. It is sitting there in the early
108
prenatal. After you run grief, you can find physical pain. You can find
a physical pain it is sitting on. That is one of the tools used on
bogged cases. That is the technical side of it.
There are two other reasons for stalled cases. First and foremost is
poor auditing. The other is poor environment.
In poor auditing, the auditor has either broken the Auditor's Code
or has made some fundamental error in auditing. Failing to pick up an
engram and failing to reduce an engram are two of the fundamental
errors.
In crossing an engram the first time, all the content will be there,
but if a bouncer is there, up the track the preclear will come. You run
that engram in a very special way: Get the somatic strip to the first
part of the engram. The somatic strip will try to go to the earliest
moment in the engram. Sometimes it can't. Sometimes there are four or
five phrases earlier, with so much pain in them, and unconsciousness,
that tension has to be taken off before the somatic strip can contact
them. So go to the earliest available part of the engram. A somatic
strip does it best. You start there and you start to run the engram.
Now, if you start to run it, you get many non-aberrative statements.
Make the preclear run each of these phrases several times. Then run
it a little further--perhaps you hit a holder. If you try to go beyond
it, you can't. He is stuck. And sonic is liable to turn off if you force
it. Attention units get tied there and it is harder to go on. And so on
with other aberrative phrases.
The instant something strange happens, you speak to the file clerk.
"File clerk will give yes or no answer: Bouncer? Valence shifter? . . .
. or whatever it might be.
It may be you don't always get it. The answer may be almost any
action phrase that is directional. Phrases
109
that might say, "Go up". Actually, too, there can be a phrase saying,
"Go down."
A phrase is a mis-director if it is like: "Don't know whether I am
coming or going."
In a holder there is no direction. A valence shifter is anything
that indicates the person should be somebody else. With such a phrase a
person is liable to shift instantly into another valence. His own
somatics turn off then. You can run him in somebody else's valence and
do something, but it is not like running in his own valence. Watch for
these for they will cause a person to change valence automatically.
Every time you hit one, whether or not you see the action of it, whether
you see it take place or otherwise you had better suspect that such
action may take place and immediately make him repeat it over and over
and over until it is de-intensified.
You reduce each action phrase as you hit it. You may find that you
have pains. Go ahead, go through it, and de-intensify them. Then go to
the earlier part of the engram and try to run it again. "The somatic
strip will go five minutes before the blow"--or whatever it was. "Now
the somatic strip will move forward one minute; two minutes; three
minutes. Now it is going to the moment of the jump." (or whatever it
is.)
Work on the front end of an engram because all the rest depends on
the pain or activity of the front end of it. Work it over really good
and then go on down the rest of the line and the job is pretty well
done. If you don't run it that way, you will bog down a case.
Now, suppose the preclear has been allowed to go through an engram;
he's hit a bouncer and bounced off, and the auditor did not know that he
bounced. Suppose he has bounced out of something and there are holders
all the way back. Then you can't get him to present time.
This might happen: The first time you might get
110
lots of action and all of a sudden, the next time, you are not getting
action. You might suspect this has reduced. But no engram will reduce on
one hearing. The second time you go across it and if it is erasing, you
get a couple of yawns. Now, in this case of action turning off,
something might be bringing him back to the engram. A holder and a
bouncer might be there and these are causing him to ride just off the
engram. So you ask the file clerk: "Give me yes or no: Bouncer?" "Yes."
"As I count from one to five the phrase will flash into your mind." "Get
out, get away."
You go over it and all of a sudden you get all the manifestations
again. You are not going to stop now. Run the engram again and reduce
it. To let him go into an engram and bounce out and not go back, is not
good.
The key thing you look for are engrams which have been hit and out
of which the preclear has bounced. Suppose you have a preclear who has
been audited before with poor auditing. Run the former auditor's
auditing. You may find all sorts of Auditor's Code breaks. So run the
auditing as engrams. Go back to when he was audited the first time.
"What is being said?" Start running this thing out. Run this material
for a period and you will find that engrams were hit and which engrams
were hit. Then go back and see what you can do with him under Standard
Procedure. If the engrams are in recession get the basic area.
Now, an Auditor's Code break won't settle out. That has to be run
and you can spend quite a bit of time patching a case up. Start to run
out bad auditing if you can reach it. Normally you can. Dianetics can
undo trouble caused by such poor auditing.
The environment problem can be very serious. It may be that the
preclear's environment is so restimulative as to cause the case to bog
down. You can expect
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your preclear to get upset with this sort of thing. It is invalidation
of data in the environment. In these cases try to run out the locks.
Sometimes by straight memory you can do a better job. You can make
him go back over the entire thing until he finally gets the moment. Try
to get down to the first lock on the engram rather than try to reach the
engram. You may have an engram which can't be touched. Use straight
memory or run the lock in reverie and you can start the case. In any
event, wait for a few days and then start to try straight memory again.
He will feel better.
Or you can try to run a series of pleasure moments. Pull the
attention units out of the lock into pleasure and then go to straight
memory.
The environment problem is a very serious one because an auditor
can't regulate the environment. Sometimes it is necessary to take the
preclear out of the environment.
All of these bogged cases have in common the fact that somebody is
stuck on the time track. That is the common denominator. Don't ever be
guilty of bringing somebody to present time and then not checking it. Of
course, if he has been and is chronically stuck, you can't do much about
this. But keep working. While trying to bring him up to present time,
you can accidentally stick a person on the track. Always try to get him
to present time, and always check it. You can bog a case by neglecting
this.
When it comes to getting a case moving, originally you have Standard
Procedure. You should follow it very closely. Beginning a case, use Step
One, Step Two, and run engrams. Any place where you are all of a sudden
not getting any place, use Step Three. Use straight line memory.
If you find a case is a little slow, use straight line
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memory. An aberree never says anything just once. He will dramatize what
he says more than once. He will do what he does many, many times. And if
you find one of the parents saying something, you may be certain that
that is also in the prenatal bank in an engram. So find dramatizations.
Take straight line memory and you will find shifted valences, etc.
You get little chuckles when you hit something. When you hit it strong,
you get the smile or chuckle. When you haven't hit it, you don't get
them. That is the material you should discover. When you key out a lock,
you get a smile. Leave that subject then and go on to something else.
You can knock out the circuit locks and return to present time and go
back down to the engram.
In using straight line memory, don't put the preclear in reverie;
leave him alone. Don't let him close his eyes. The second you put him
down the track, in reverie, an engram will restimulate.
You can keep straight memory as a technique up for a long time; you
can cure a person by remembering pleasant things in the past. You don't
want him to remember only the concept, but to remember the exact moment.
So, you first have the concept and then the exact moment. That is
straight-line memory. Let them tell of the times when they were said to
be like other people. If a person is in another valence then the death
of that person fixes him in that valence more firmly.
You can use straight wire as a booster or you can run a person back
to some incident by using straight wire. Make a person remember
something pleasant or early in life, and then bring him back up to
present time. You can take a psychotic and do it. But don't work it for
very long periods at a time: fifteen minutes is enough. Sometimes it
takes a little while to get the "drawers" out. If you want to remember
something, ask
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for it to be presented day after tomorrow. It takes three days for lost
memories to come into view. It takes three days for data to come into
view.
With this method you get the file clerk running, and so on. Another
way is to get down and run pleasure moments. If you can get him to
pleasure moments, run him all through the incident, and really contact
the pleasure. One of the functions of the analytical mind is to
experience pleasure. Sometimes when you try to run a pleasure moment,
something very gruesome happens: a death will sometimes flash in view,
and you get off a terrific charge . . . .
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The Auditor's Code
If one does not feel that he can keep the auditor's code wholly and
completely, he should not under any circumstances audit anyone, nor
should he permit himself to be persuaded to audit anyone, and any
preclear should be very wary of permitting himself to be audited by
anyone who potentially would break the auditor's code. The preclear who
finds himself confronted with an auditor code break should instantly and
finally terminate his processing with that auditor and should find
another who can keep the code. A man who will break this code once will
break it many times, and the preclear should never persist in the
arrangement out of the argument that he can get only one auditor. Anyone
who breaks this code is under 2.5 on the chart and should not be
auditing but should be in process of being audited himself.
The auditor conducts himself in such a way as to maintain optimum
affinity, communication and agreement with the preclear.
The auditor is trustworthy. He understands that the preclear has
given into the auditor's trust his hope for higher sanity and happiness,
and that the trust is sacred and never to be betrayed.
The auditor is courteous. He respects the preclear as a human being.
He respects the self-determinism of the preclear. He respects his own
position as an auditor. He expresses this respect in courteous conduct.
The auditor is courageous. He never falls back from his duty to a
case. He never fails to use the optimum
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procedure regardless of any alarming conduct on the part of the
preclear.
The auditor never evaluates the case for the preclear. He abstains
from this, knowing that to compute for the preclear is to inhibit the
preclear's own computation. He knows that to refresh the preclear's mind
as to what went before is to cause the preclear to depend heavily upon
the auditor and so to undermine the self-determinism of the preclear.
The auditor never invalidates any of the data or the personality of
the preclear. He knows that in doing so he would seriously enturbulate
the preclear. He refrains from criticism and invalidation no matter how
much the auditor's own sense of reality is twisted or shaken by the
preclear's incidents or utterances.
The auditor uses only techniques designed to restore the
self-determinism of the preclear. He refrains from all authoritarian or
dominating conduct, leading always rather than driving. He refrains from
the use of hypnotism or sedatives on the preclear no matter how much the
preclear may demand them out of aberration. He never abandons the
preclear out of faint-heartedness about the ability of techniques to
resolve the case, but persists and continues to restore the preclear's
self-determinism. The auditor keeps himself informed of any new skills
in the science.
The auditor cares for himself as an auditor. By working with others
he maintains his own processing at regular intervals in order to
maintain or raise his own position on the tone scale despite
restimulation of himself through the process of auditing others. He
knows that failure to give heed to his own processing, until he himself
is a release or a clear in the severest meaning of the terms, is to cost
his preclear the benefit of the auditor's best performance.
This is the auditor's code. It has been discovered that
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the two most important aspects of the code are the preservation of the
preclear's sense of reality and the trustworthiness of the auditor. An
invalidation of the preclear's data, no matter how outrageously that
data may assault the auditor's own sense of reality, can be severe and
will go so far as to shut off the preclear's sonic and visio, all in a
moment. Most preclears are uncertain enough in the presence of their own
past. They quite commonly invalidate themselves, a practice from which
they should be discouraged. When the auditor invalidates the preclear's
data the shock to the preclear can be very great. In the matter of
trustworthiness, the auditor must never take advantage of the preclear,
either in using his data or in using a temporary state of apathy,
propitiation, or restimulation in order to possess himself carnally of
the preclear or to gain materially.
Any two people in constant association who will conduct themselves
according to the auditor's code will soon find not only that they are
clear or almost as a group of two but also that their knowledge of, and
joy in human relationships has been immeasurably increased.
There are three levels of healing: One, be efficient and do
something; two, make the patient comfortable if you can't do something
about it; three, if you can't make him comfortable, sit there and hold
his hand. There are an awful lot of cases that are not advancing because
people are holding hands.
This can be a very rough thing, perhaps, but the end is calmness. If
you can get line charge off the case, if you can get tears by actually
running an engram, you are going to get results from that preclear. But
if you find yourself holding off from a case because this case may
explode in your face, you are not going to get results.
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So be courageous when you go into one of these cases. Don't quit,
and don't let anybody fool you. Session in and session out, he is
avoiding anything which will do him any good. Let the auditor make up
his mind what he is going to do and then carry it through.
A person can rise above his own engrams if he is auditing. People
are doing it. They are running engrams similar to their own and are
ready to pass out, and yet they go on.
Another point is vital: Don't evaluate the preclear's case for him.
That is in effect a blanket coverage; and actually out of that
evaluation the most important thing is--DON'T INVALIDATE HIS DATA. You
will have him in a very sad state if you do.
It doesn't matter what he is running. Don't suggest by word or
gesture that you believe that it is dub-in. Handle him very calmly, let
him run it through, and then see if you can't find a valid engram, or if
this one has any somatics, because it may turn into a real engram. Let
him come to his own decisions.
If you invalidate a preclear's data, it will stop his case. It is
the most deadly sin in Dianetics. Right beside it is leaving an engram
unreduced, so there are two very deadly sins. But invalidating data can
snarl him up and get him in very, very bad shape.
Communication and reality and affinity are a vital trio. Affinity is
that part of living substance which coheres man, coheses him. You can
call it love. Affinity is a term more expressive than love, perhaps.
This force is a kind of Q factor, the cohesiveness, the love of man for
man, the affinity of members within the social group. And this social
feeling must be very strong, otherwise you wouldn't be here today.
Destruction would have overridden this force and that would have been
the end.
Let us see how man senses reality. If we look over
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the function of reality, some things seem very real and others not so
real. But to say there is an absolute reality is something no physicist
would do. He talks in terms of time, space, energy. There has been much
written and talked about these things, but what do we know about them?
We know only what we see, feel, hear, taste, touch, and so on. Our
communication. That is our touch with reality. We call a person crazy
only because he doesn't agree with us. Now, we naturally select the
disagreements. We have not rejected reality.
We know that matter is made up of energy, and energy seems made up
of motion. But energy is made up of the inter-relationship; here is our
affinity, our agreement, our affinity about a reality with which we are
in communication by our perceptics. If you break any one of those three,
affinity, communication, reality, you break the other two.
You can use these facts in your auditing. You break down the
affinity with a preclear and his sense of reality diminishes. Break down
his reality and his ability to contact his engram disappears. You can
very subtly break down these things until he won't believe anything; he
won't believe the outside world or anything else.
Straight line memory is very important. It depends on picking up
certain points, freeing attention units, as well as locating data which
will be valuable to you. Those whose recalls are bad have a very bad
sense of reality. The person may be contacting engrams, but he will say,
"I don't believe it is happening to me", and so on. Such a person is
really aberrated to some degree. Find the time when somebody broke
affinity.
Actually the loss of an ally causes grief, and this is the breaking
of an affinity. The dirtiest trick an ally can play on a preclear is to
die. If you pick up some of these deaths, discharge them as grief
engrams, this person's
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sonic recall may go up, tone will go up, and his sense of reality will
go up.
Sometimes when you take a pleasure moment, so-called, and relive it,
the charge on it becomes pain. There is loss right there, pleasure
turned backwards. When somebody breaks affinity, somehow or other you
get pain. Every terror is actually a feeling of loss, a fear of loss.
Abject fear is fear of the loss of one's own life.
We drop down the tone scale from infinite survival to death.
Infinite survival would be infinite pleasure. Getting down towards
death, we get into the area which blinds his ability to perceive.
Communication cuts off. A break of affinity, a break of communication.
"As far as I am concerned, this situation doesn't exist", he seems to
say. It is this you try to straighten out when you clear a person. You
try to pick up pain. The real breaks are reached by physical pain.
This whole proposition: Communication, affinity, reality, works in
using straight wire. A preclear doesn't have sonic, has no sense of
reality, because it has been broken. Reach these incidents in his life
and free attention units. This gets the pressure off his life, and then
he can be processed. You can attack those incidents anywhere and you can
come up with results. If you find any such incidents back along the
track, you are going to have some severe affinity breaks, and have a
person who doesn't have a very great sense of reality. His perceptics
shut off.
This brings us more or less up to date on the latest developments so
far as Standard Procedure is concerned.
In Standard Procedure, taking the inventory is the beginning. You
want to establish affinity with the preclear. In taking the inventory
you seem to him to be interested in him. He starts telling you about
himself. You are already starting straight wire. Ask little basic
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questions. You want to know whether he has ever been treated by any
other therapy. You want to know it because you may have to cope with a
little indoctrination. You want to know what you are going to come up
against.
You can upset a psycho-analytical release rather rapidly. Any old
therapy can break up rather quickly because you are going down for the
cause behind the manifestation. People going into Dianetics should
understand some of these steps.
Now, dramatizations: You want to know how this man dramatizes. This
is the way we pick up control circuits in a case. The favourite
dramatizations are those of people around him. You can pick up repeater
phrases from these dramatizations. Finding out all the dramatizations,
running them, and using the content of them, knowing he is dramatizing
an engram, you know he will be using the exact words of the the engram,
whether mother's, father's, or grandfather's, and the chances of finding
the exact wording in a basic engram this way are very, very good.
Going on to the next points: You are interested in nitrous oxide,
because it locks the reactive engram bank. Another thing which does this
is an electric shock. Run it out and you will find data there.
Next, make a list of the people who have died or gone away in this
person's life. Then ask him, "What do you worry about?" "Oh, I don't
worry." "Do you like your father?" "No." "Do you like your mother?" "I
like her very much."
Look for some allies: A child is going to get love someplace. And
allies get old and die, and all kinds of things happen to allies. The
most vital allies will be so thoroughly occluded sometimes you might
find them unexpectedly. Sometimes you run a person back to a funeral and
it is all blank. It's a cinch there is an ally.
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It is very vital that you get a long list of such people. You get
data and you make a list of it. Have a case book for every preclear. If
you change cases, another auditor can find what you did if you have the
data in a book. Particularly write down allies, and when you get a grief
charge off one, mark it on the inventory. Cut down the allies, and you
have a simple method of keeping tally.
Allies can get lost, can erase. Suppose a case doesn't seem to be
operating right, branches off. You are sitting right on top of a death.
This undischarged grief can lie all the way down the bank and cloud up
everything.
Now note that reverie is neither hypnotic trance nor sleep nor
anything like them. You need attention units to get down the time track.
Anything to wake the preclear up will help him go down the time track.
You are trying to wake a person up every place he has ever been asleep
in his whole life. The more closely you approximate a kind of sleep with
a preclear, you may apparently release an engram, and yet when he wakes
up, it will be in full restimulation.
Sometimes you will notice you get a tremble on the eyelids. This
means the preclear has deepened his sense of sleep and has left some of
his attention units somewhere. That is a very early stage of hypnosis.
Be careful of such a patient.
Next, find out if the preclear is moving on the track. Do it by
sending him back to a late-life incident. Some times he won't be able to
pick up the incident completely. Run it four or five times, and he will
begin to pick up the data. It becomes more available, more alive, as you
run it through. The somatic strip goes there all right, the file clerk
has accurately selected the incident. People fail to get good results
sometimes because they don't believe this phenomenon. This person may be
hung on the time track for a moment. If an auditor doesn't count
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on the file clerk and doubts it, the first thing he knows, his preclear
will have engrams restimulated. If they don't make it easy for the
person to go to the instant, it is because they don't have faith in this
thing. And that is where faith enters into Dianetics. You can disbelieve
almost anything else, but don't distrust the file clerk. This is a form
of Auditor's Code break.
You command the somatic strip; you ask for the co-operation of the
file clerk. Give only one order. When it is carried out, go to something
else.
Now, I hope you have followed me that far. You tell the file clerk
to give the incident. "Give us a pleasure incident at five years of
age." "The somatic strip go to the beginning and run it." Running these
pleasure moments is a necessary step and you can actually tone up the
perceptics this way. You want the case to play itself. Don't fool
around; get control circuits out. You can say to a person, "The file
clerk will give the engram to resolve the case; the somatic strip go to
the beginning of the engram. When I count from one to five the first
phrase in the engram will flash to your mind. 1-2-3-4-5 snap".
Go over the first phrase three or four times. This helps it to
settle there. Now he's at the beginning of the engram and you send him
on through, reducing all bouncers and so forth.
The only time the file clerk doesn't work is when you start
dictating to him. So you say, "The file clerk will give us the engram
necessary to resolve the case, and so on . . . ."
Run it out. It works very smoothly and very easily. The file clerk
is a very savvy guy. You work with the file clerk.
Sometimes, very early in the case, he may give birth. If he does, it
can be erased. You work with the file clerk; you command the somatic
strip. That is the way you work.
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You KNOW the somatic strip goes where you tell it when you tell it to
go.
Straight wire is the process used when the preclear is wide awake.
Inventory is taken in the same way. Straight wire, actual memory.
Straight wire is used at the beginning of a case. After you have entered
a case, there is no reason to use it if the preclear is in good running
order.
Straight wire is actually an old technique, and it lay unused until
we had to reach control circuitry. We had to have some method of
reaching control circuits. An easy way of finding out was through
dramatizations having control statements.
Now, our target is, one, to discharge painful emotion; and, two, to
reach the basic area engrams. We want to get unconsciousness off the
beginning of a case in order to begin erasure. But it is very important
that the case be moving and as far as possible with all the attention
units in full play. So get painful emotion off first. Sometimes by tacit
consent, one can avoid painful emotion. But it is very important that
painful emotion be picked up. Just start talking and ordinarily, before
even realizing it, the preclear is moving down the track.
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Different Types of Cases and Methods
The normal person ordinarily has several thousand engrams. The main
difference in cases is one of quantity. The case which has a great many
late life engrams has a somewhat larger number of engrams than normal.
After getting basic-basic, you can start running almost anyplace; having
the basic area cleared, the rest of the track is ready.
All cases are basically the same: that is, they have engrams in the
basic area: basic-basic or birth--and now, they have found an aberrative
sperm and ovum series. Normally, however, the earliest engram is one day
after conception.
The zygote is very easily injured. Every abdominal pressure affects
it very much. However, an auditor should run the ovum-sperm series three
or four days before conception. Cases respond much better if you do get
that series. The restimulation of the sperm or ovum series makes the
person very, very uncomfortable. It can trigger a psychotic, so run it
with greatest care. Out of the sperm and ovum the whole organism is
made. The whole body develops from these two cells, and every cell
contains any injury in that basic time. So that a basic engram is
possibly contained in every cell in the body. What is contained in what
will be the whole organism, then, is known by the whole organism. If
there is validity to the biological explanation, the whole organism
would be permeated by the data in the basic engrams.
The earlier on the track you find the engram, the more aberrative it
is. The two reasons for this are: that
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it has priority in terms of time; and that the earlier one is more valid
to the psyche than later ones. If the earlier one said, "I hate men",
and a later engram said something different, the first phrase would be
the one followed. So be awfully careful to run out everything you come
in contact with.
Another point is, never ask the file clerk, "Is this engram erased?"
Never ask the file clerk if it is erased. Never ask the file clerk about
~any~ condition of affairs. The file clerk never thinks; it just hands
out data.
These rules are important: (1) Don't invalidate the preclear's data;
and (2) Reduce everything you get your hands on.
You are going to find people who say they have no prenatals. This is
one of the experiences of the game, and is a very ordinary experience!
The preclear will just be lying there and not in contact with any pain.
Now, all very early engrams are more or less off the track. Ask the file
clerk for one and you can get it. But often, even in a sonic case, the
first words of the engram don't come through. He doesn't get an
immediate sonic reaction. He can be returned right in the middle, and
you can say, "Do you hear anything?" "Do you feel anything?" He answers,
"No". Actually, the engram might be off to the side not in the
analytical line.
The way you get data is as follows: "The file clerk will give us the
engram necessary to resolve this case; the somatic strip go to the
beginning of the engram".
Now, there might be a sort of veil between the content of the engram
and the analytical mind. The way you pull the veil away is as follows:
You say, "When I count from one to five, the first phrase will flash
into your mind". The first words of it as given may be, "Don't let it
go", and the somatic turns on. If he is getting impressions of words,
even, he will then get the content, and then you can run whatever the
engram
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is. But you do have to connect him up with it before you run it.
If you follow that procedure, you can get prenatals.
If a person is stuck, he isn't going to move on the time track. A
person cannot be stuck in present time. The engram might give him the
illusion of being stuck in present time, but actually he is stuck in an
engram, and it is necessary to touch that. You don't find a case stuck
in present time; it is always stuck on the time track. What you do is:
Get an age flash to test this person, to see if he is moving on the
track. If a person gives you a number different from his proper age, he
is stuck someplace on the time track. Note, also, that some persons can
travel up and down the track with one perceptic while the others are
stuck.
An occluded case is liable to boil off on you. A real boil-off is
distinct. A person may hallucinate and dream in the middle of it, with
illusions like a mirage. You then have boil-off combined with control
circuits. All you can do is let it boil. Don't get impatient. He is
liable any time to swing into an engram. Where there is unconsciousness,
there is a somatic under it.
Another type runs all over the track: visio, sonic, etc., all
dub-ins. This case has a lot of control circuits. He moves very easily
on the track and you can run engrams, but you generally find this person
does not have a somatic. A self-controlled person can run engrams but
have no somatics. Give him straight wire, knock out control circuits.
A person starts to go into an engram and has no somatic. He will go
all over the bank. He has a demon circuit taking over a portion of the
analytical mind; the engram actually thinks for him, a sort of inner
auditor. These people won't do what you tell them to do; they won't let
the somatic go on. They will feel you haven't enough altitude to audit.
Actually, a person is more
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self-controlled with the control circuits out. This is the answer to
people who think possibly it would be dangerous to take the control
circuit out. The circuits really interfere with the "I".
Sometimes you will be running someone, as an auditor, and he will
come and say. "I was running through this engram today". You say, "You
were what?" "Oh, I went over it and I felt awfully sick, and I feel sick
now."
Don't try to get that engram. Leave it alone, because that engram is
not ready to lift. If any of you ever have this thing happen, don't try
to do anything with it; it may be prenatal or late life, but that does
not mean it is ready to erase. So, consequently, if you try to get that
engram, you are going to run into a hornet's nest, with more and more
restimulation.
What you want is the first moment of pain or unconsciousness; grief
charges; or the earliest moment of pain or unconsciousness, and to
proceed from there. "Give us the engram next in line, the next earliest
engram," and so on. "The file clerk will give us the next engram
necessary to resolve this case." Keep the file clerk forced earlier.
Now, we come to straight memory. Memory is the same process as
remembering. In memory there may be just one or two attention units go
down the track, and they go into certain compartments, so to speak. You
may make contact with just a few units. A person remembering very
deeply, gets more and more into the incident, goes deeper and deeper,
and gets very deep and thinks harder and harder and harder. He has
really returned to the incident. This is memory. He can remember and
return, and if his whole being goes down, he re-vivifies, and he is all
there.
It depends on how many attention units go back along the track as to
whether you call it remembering or
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recalling or reliving. With remembering there is a little returning, and
returning is a little part of reliving, and reliving is when you are all
there.
Psychotics are always living in an engram, and under control
circuits and demon circuitry. They are not in contact with reality, so
you have this type of case which is the "control circuitry" case. In the
"can't believe it" case his mind has been trying to go back and believe
things; but his data are all in monotone; all and everything have the
same value.
Now, don't force it down his throat; you have to tackle this case
and find out what person in his past life was very sceptical. What you
are trying to do is to run a case who has no sense of reality. If his
communication is bad, he is going to be hard to like or work with. It
will be hard to establish affinity. He is very tough to work with. Now,
he is a specific type of case.
Use Dianetic terminology. That language was chosen because it is
mostly non-aberrative. It was designed that way. We say "Somatic", for
instance, instead of "Pain", because the word "Somatic" is usually not
in the bank. You ask the file clerk: "Bouncer?" "When I count from one
to five the phrase will flash in your mind. 1-2-3-4-5, snap." "Get
away." Roll it and go into the engram.
This is very important to know, because when you have a non-coitus
chain in existence in a case, the possibility is that there are a series
of bouncers and denyers in the basic area. This is true if you have a
case running for hours and hours and still not in the prenatal area.
Start straight wire. To free your case, just follow out your Standard
Procedure.
5--NOTL 129
Group Dianetics
The question has been repeatedly asked as to how a group gets its
engrams and what is the process of clearing the group of engrams.
No amount of rules or directives can create a group. A group
consists of perpetuating and perpetuated ideas formulated into a central
mores and ethic, in other words, a culture. This culture has an identity
of its own. It could be compared in its highest essence to a segment of
pure theta. It becomes modified by the MEST which it has under attack
whenever a turbulent area comes into being as a result of an unreasoning
attack by the group upon the MEST which it is seeking to control. The
group is as effective as the reasonableness of its ideas and the height
of its ethic, plus its dynamic in attacking and controlling MEST.
The maintenance of rationale in the body of group ideas is paramount
in importance and the group becomes aberrated and needful of clearing
each time the rationale of the body of ideas is penetrated or deranged
by an irrationality.
The problem here is the problem of the introduction of arbitraries.
Each time an arbitrary rule is entered into the group ideas and
rationale, the group tone deteriorates. The group tone depends upon the
agreement (reality) amongst the members of the group on the ideas and
ideals and rationale of the group, upon the intercommunication of the
members of the group one with another, and upon an understanding by the
members of the group of the rationale and problems of the group. An
emergency situation as faced by the group
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may occasionally make it impossible for some member of the group to
communicate all the reasons of his actions to the rest of the group. At
such moments the group is called upon to supplant communication and
understanding with immediate compliance. The group does this
instinctively only when it has faith in and belief in the rationale and
ideals of the member who demands instantaneous action. As soon as
instantaneous action has ceased, however, all such rules and orders
should be clarified and explained and discussed by the entire group for
its understanding and its further communication.
Here then is the cycle of a group receiving an engram: The group
ideals and rationale in handling or attacking MEST receive a shock from
the MEST which it is attacking, making an emergency situation exist.
There is a turbulent area created between the ideals and rationale of
the group and the MEST. The emergency status of the situation has to do
with compressed time--something obviously is happening so swiftly that a
full use of communication is not possible, and communication must be
supplanted by arbitrary rules or commands. As soon as the emergency is
over, it can be observed that an engram has been implanted into the
group. The clearing of this engram consists of an examination by the
whole group of the arbitraries, which is to say the orders and commands
which were issued without explanation, and demanded instantaneous action
on the part of other members of the group. The person or persons issuing
these orders should demonstrate how the situation existed and the why
and wherefore of the orders. In this way an engram is cleared out of the
group. Rational discussion of the situation and complete communication
of the situation restores the ideals and ethics of the group.
It can be seen, then, that there are two types of group action. One
is the action on deliberation which is taken
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upon the advice and with the understanding of the majority of the
members of the group. This agreement upon action safeguards the group
from precipitous or impulsive action on any one particular target.
Furthermore, it fixes the responsibility for the action where it
belongs--on the group itself. The other type of action in which the
group engages is only engaged upon during moments of emergency. The
group normally prepares itself (and this applies to any group) for these
moments of emergency by carefully selecting from amongst its membership
persons on whose judgement and intelligence and ability to execute it
can depend. It is selecting persons into whose hands may be placed the
entire rationale, ideals and ethics of the group during such a moment of
emergency. The second kind, then, of action a group can take is the
action commanded by an individual selected to give such commands during
moments of emergency. Both types of action are necessary to the
operation of the group as a group.
These tenets which are delineated here actually constitute a
discovery about groups comparable to the discovery of engrams in
individuals. Each time instantaneous action is demanded of the group by
compressed time situations, and commands are given by the selected
individual or individuals to cope with those moments of emergency, it
can be observed that an engram has been implanted in the group. The
instantaneous orders and commands are indicators of an engram. The
engram actually was received during a moment of shock when the ideals,
ethics, rationale and general thought and energy of the group collided
forcefully with MEST. As in an engram in an individual, the MEST
entering into the ideals and ethics of the group, and the ideals and
ethics of the group entering into the MEST is a point of turbulence
wherein physical force is mixed with theta. Groups customarily answer
such emergency
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situations by instantaneous orders and commands without consideration by
the whole group but which are accepted by the whole group as necessary
for survival through the emergency.
The clearing of such a moment of turbulence is done simply by
exposing all facets of it to the general view of all the individuals who
compose the group. Time itself suppresses the turbulent area--that is,
lack of time in which events can be explained and discussed. There is
actual pain to the group here, since the ideals and ethics of the group
have been infiltrated by MEST. Should such moments of emergency remain
unexplained, they are not analytically understood by other members of
the group and so, as engrams, distort the ideals and ethics and
rationale of the group.
Processing the group for the removal of these engrams should be the
special trust and charge of selected members of the group itself. The
processing is done by the examination of emergency situations and the
complete detail of them by this section of the group. Such examination
and publication and discussion of these moments should not be coloured
in any slightest degree by any thought of protecting the public idea
concerning the ethics of the group being processed. Information cannot
be masked, either from individuals of the group or to other groups
examining this group, save only as that information may apply to the
emergency status of the situation which may still be existing, as in the
case of disposition of troops by a general during time of combat.
The person or persons selected by the group to be the auditor or
auditors to the group discover the existence of engrams by the existence
of arbitrary commands. They then proceed to discover the basic-basic on
the chain of engrams (turmoils) and, after due examination, not only of
the arbitrary orders but of the
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entire status of the turmoil, publish for discussion and information of
all the members of the group everything which can be discovered about
the situation and with all evidence which can be collected. This is not
done with a view to introduce punitive action. It is done with a view to
acquainting the group members with the situations as they existed.
Processing takes, you might say, a bunched up time track (bunched up by
a moment of emergency or moment of fancied emergency) and straightens it
out by arranging all of the data upon it. This effort at processing will
be utterly defeated should the auditor to the group pay any attention
whatsoever to the consideration the public or other groups may have for
the group, to the reputation of any individual involved in the moment of
emergency, or to any idea that members of the group itself may grossly
be upset by the discovery of certain facts about its members.
The characteristic point of this turmoil or turbulence, the engram
of the group, is that it contains suppressed or out-of-sight
information. If at any moment the auditor to the group suppresses
information or colours it in any way, some of that engram is going to
remain, and actually a situation is entered here where the engram is
left in a state of restimulation where it can do more damage than it
could have had it never been run. The auditor to the group must be
composed of persons fully schooled in the ideals, rationale and ethic of
the group, and whose integrities are not questioned by the group. The
whole key-note of the group auditor is honesty and truth--uncoloured,
unvarnished and unsuppressed data. In this way a good auditing job can
be done. The auditor of the group is discovering what has been done to
the group and is running it. There is no need of going over and over one
of these engrams beyond exposing the information thoroughly and
competently to the view of
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all and permitting all members of the group to discuss that information
as they wish. The group itself may then decide upon certain actions, but
so long as the group itself is doing the deciding and not an individual
or a few individuals, no engram is created.
Punitive action, with the knowledge and consent of the whole group
and dictated by the whole group, cannot be said to create engrams so
long as that punitive action does not fall outside the rationale, ideals
and ethics of the group itself. In other words, punitive action
undertaken by all the individuals of a group, and understood by all the
individuals of a group does not create an engram. Action taken by one
individual or a few individuals of the group of a punitive character
without the understanding or direction and consent of the other members
of the group will create a lock or an engram.
The toughness and resilience of the ideals, ethic and rationale of a
group--that is to say, the group itself--is enormous and should not be
underestimated in any degree. Any group can embark on the most arduous
enterprises which would seem to be fraught with all possibilities of
creating moments of pain; but so long as it is understood that whenever
an emergency status occurs and a selected member of the group issues
arbitrary orders to take care of compressed time emergency situations,
and it is understood that this issuance of orders must be scouted down
in an effort to find and run the engram, the group can then under no
circumstances suffer any enduring harm, save only whatever harm may have
been done in the actual conflict itself, and this harm would not be to
ideals and ethics but to individuals and MEST in the group.
A group is composed of theta and MEST. It has an analytical mind and
a reactive mind. The theta in the group consists of the ideals,
rationale and ethic of the group. The MEST of the group consists, not
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of the minds, but of the bodies of the individuals of the group and the
property and the space and the time owned or controlled by the group.
The analytical mind consists of the adjudicated, fully comprehensive
opinion of all the members of the group and their efforts and actions to
activate and run this group. The reactive mind of the group could be
considered to lie in the actions of those individuals set up for
emergency status during compressed time emergencies, which is to say,
the reactive mind is composed of the composite engrams of the group
itself.
The group will grow and prosper only insofar as it lacks engrams. It
should not fear engrams; it should only fear the fact that engrams may
not be discovered and fully processed.
The principle of the introduction of the arbitrary should be fully
and thoroughly understood by the group. Because of an emergency or some
past engram, there may exist within or around the group sources of
continual arbitrary orders. An arbitrary is an order or command introduc
ed into the group in an effort to lay aside certain harm which may
befall the group or in an effort to get through a period fancied or real
of foreshortened time. Subsequent arbitraries issued by any member of a
group not during periods of emergency can be considered to be locks on
or dramatizations of the engrams of the group. Each time an arbitrary is
introduced it has the effect of reducing the rationale and tone of the
group as a whole and will lead to the necessity to introduce two or
three more arbitraries. each one of which will in turn lead to the
necessity for several more arbitraries until there is an entire network
of arbitraries which have sought to correct some central turbulence.
After a short time the complexity of the situation makes it difficult to
discover the central point of departure. Any arbitrary order not only
can be
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considered to be a lock on or a dramatization of a group engram, but is
in actuality a real lock on and dramatization of a group engram. To make
this more clear, any continuing stream of arbitraries are dramatizations
of an engram in the group and the lock is that turbulence created by the
arbitraries' issuance. In other words, the engram dramatizes by causing
an individual to issue an arbitrary, and the issuance of this arbitrary
creates a lock on top of the original engram. And of course, such
issuances supercharge this engram.
A true group is one which has ideals, ethics, rationale and a
dynamic to carry forth its ideals, ethics and rationale on the standard
it has selected.
Just as the analytical mind safeguards the individual cells in its
body, so does the group safeguard the individuals within its membership.
The individuals of a group support it just as the cells work to support
the body and the analytical mind. The true analytical mind of the group
is the composite of the analytical minds of the members of the group as
guided by the rationale and ethics which initially founded the group or
which it has developed into a culture. Individual aberrations of the
members of the group do not composite into the aberrations of the group
itself. In other words, it is not necessary to clear all the members of
the group to have a cleared group. The group, however, can be affected
by the individual aberrations of members within it. The optimum group
could then be obtained only when all individuals in it are cleared, but
a group could act as a very excellent release and could be entirely
effective and could be nearly clear even though every individual in it
were aberrated.
The first right of any true group is to survive. The goal of the
group is to conquer and use MEST and to make MEST work against MEST.
The group has the perfect right to demand the help,
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life or, in a continuing sense, the energy and devotion of any member of
the group. Any member of the group has the right to demand the most and
highest level of ideals, rationale and ethic of the group and to demand
that these be maintained. A true group owes to its individual members
their livelihood and a chance for their future generations. The members
must not deny to the group the right to expand and perpetuate itself,
but must contribute fully and wholly to these.
An individual has the right to contribute to the group and the group
has the right to expect every individual to contribute to it to his
maximum ability and energy. The individual has the right to expect to be
contributed to from the group, and for the group to safeguard him
insofar as is possible in the maintenance of the group and the reaching
by the group of its goals.
A group will deteriorate in exact ratio to the number of engrams and
locks it receives and will revive in ratio to the number of engrams and
locks which are picked up out of it.
There has never before in the history of the world been an
opportunity for groups, since they did not know these things, to
rehabilitate themselves and free themselves from the continuing
concatenation of arbitraries. Thus, every group, once initiated, could
thereafter experience only a dwindling spiral. Following these tenets,
there is no reason why the tone of a group cannot continually rise or,
whenever it is depressed, to be brought back up the tone scale again. It
has been stated by a past writer that the group's highest point was when
it was formed, since at that moment its ethic, ideals and rationale were
intact. One can readily see that the ideals, ethic and rationale of the
group can be improved, though in the past this was not understood. Thus
its tone scale can now go up from the point of formation. Further,
emergency statuses can be reached and met,
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individuals can take command of various functions of the group for these
emergency statuses, the engrams can thereafter be sorted out and
resolved--or run, in other words.
We have the opportunity here of having a group which can be easily
cleared since it is very young, and thereafter can remain clear simply
by being processed by an auditor to the group. The tone level of this
group, then, cannot deteriorate. The group cannot sink into a state such
as that we observe in other groups and nations.
The ability of the group to conquer MEST is measurable by the amount
of analytical thought there is in the group, by the ideals, rationale,
ethic and dynamics of the group. These are theta functions. They are
analytical mind functions. A group set up on these principles and with
clearing process of groups in action would present the same aspect in
comparison with other groups of men of a clear to a psychotic, since
nearly all groups in the world are severely psychotic. To gain a cleared
world, it is primarily necessary for the group of Dianetics to appoint
itself or procure appointment for itself as an auditor to other groups
in the world. In this way it cannot but succeed.
The simple action of putting these tenets into effect should itself
as itself guarantee the survival and conquest of this group of the
remainder of MEST since this group does not seek command or arbitrary
command value over the other groups of the world. It merely wants them
clear so that all mankind can then in his right continue upon his
appointed conquest.
On the postulate that a primary mission of theta is the conquest of
MEST, then we see immediately that the individual must have this in each
of his four dynamics. On the first dynamic, the individual has as a
primary purpose the conquest of MEST as an individual. He is conquering
MEST for himself as an individual. Theta,
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having this purpose and having aligned itself harmonically with MEST,
then conquers more MEST. It is readily seen that with this as a purpose
the fact of MEST beginning to overcome the individual rather than theta
overcoming MEST, a dwindling spiral is rapidly entered and at length
theta is driven out of the organism and we have death. There is a
tremendous resistance then on the part of the individual toward being
conquered by MEST, or being considered MEST, or used as MEST, since this
obviously is death or a small portion of death. Which is to say, the
conquesting of the individual by MEST tends toward the death of the
individual. In order to succeed then, the individual must feel that he
is conquering MEST or that potentially he can conquer MEST. When he is
convinced otherwise, he entered into the dwindling spiral with MEST
conquering him, and that much theta has been driven out of him.
On the second dynamic, the individual is conquering future MEST
wherein theta is assured a line of conquest into the future. It requires
for this both the sex act and children. If one is to assure the future
conquest of MEST, then it is necessary to insure that one's children can
conquer MEST.
On the third dynamic, the individual feels that he is assisting in
the conquest of MEST. A very quick survey of this will demonstrate
adequately that no individual by himself, unassisted by any other life
form, could possibly conquer any MEST. The arrangement of life is such
that a graduated conquest is necessary--first, the lichen and moss, then
other cellular life, then cells forming into organisms, and so on, make
a chain of conquest into now which permits the individual man to conquer
MEST. Here is your evolution chain. It is not proceeding along MEST
time, but is in now and is going forward in now continually. Instead of
evolution,
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we have a graduated scale of theta conquering MEST in now. Up to the
point of an analytical level, the arranged scheme is to make an
analytical level possible for the greater conquest of MEST. There is a
graduated scale of conquest in now by which the individual man is able
by being assisted by the lower forms of theta plus MEST, which is life,
to conquer a much greater sphere. Here we see a workable plan of action
as evolved by theta interacting with MEST. Thus, one can see that the
individual cannot, without considerable assistance on the part of other
life forms and without the assistance of other individuals of his own
species, conquer MEST. Hence on this level the conquest of MEST is a
group action.
On the fourth dynamic, it is seen that so long as mankind as a
species engages in the conquest of MEST it can be mutually assistive. As
one observes the interflow of ideas from group to group amongst mankind,
he sees readily that every group of mankind is at sometime or another
assisted by another group of mankind. Hence there is an overall conquest
of MEST by mankind.
On the fifth dynamic one sees that life is engaged in a conquest of
MEST and that the individual cannot succeed in a conquest of MEST unless
he observes his portion of the conquest as an assist to all life's
conquest of MEST, and the conquest of all life as an assist to his own
conquest. This is true of the group and of mankind as a whole and also
of the future.
On the sixth dynamic, a conquest of MEST finds as one of its factors
the necessity to have MEST. Therefore a conservation of MEST itself is
to some degree necessary in the conquest of MEST.
On the seventh dynamic, one finds theta necessary in the conquest of
MEST. Man, without theta and without an observance of the requirements
and necessities of theta--in other words without an observance
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of the natural laws of theta--could not much succeed along any of the
dynamics. It is not only possible but probable that there is a whole
array of perceptics similar to man's perceptics to MEST back to theta
itself. Thus man could be supposed to have a line of perceptics back to
theta as we already know he has perceptics back to MEST. In this wise
one could consider that first there is theta, then there is Lambda
(which is life itself), and then there is Phi, which is MEST. Man
standing in the centre between theta and Phi as life must of course have
an observance of MEST. Man has been observing the natural laws of MEST.
Now he is discovering some of the natural laws of theta. Thus, he is a
channel of conquest. It could even be supposed or named that this theta
which is in him is what has been called the human soul, and that in
death it withdraws since there is probably a conservation of theta as
well as of MEST.
One can see then that here we have an interaction between theta and
MEST. MEST has a natural kickback against theta--an involvement and a
confusion with theta--since MEST itself, however its natural laws may
be, is chaos. Thus MEST can blindly and grumblingly drive theta out of
life; MEST then adding a physical force to the business of living can
gain, as an engram, entirely too much force within the individual and so
can disturb the natrual laws of MEST by substituting for them the
natural laws of theta which are based primarily upon reasonability.
We can see, through this then, that whenever an individual begins to
misalign himself with other dynamics, he is influenced by too much MEST,
which, entangled as in engrams, is mistaken by him to be theta when it
is actually the force of MEST. Hence the individual will seek to rule
himself by force rather than by reason. Additionally, he will seek to
own and conquer his
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children rather than set them up as points of conquest for the future.
In the group he will seek, if he is very badly aberrated, to consider
the group itself as MEST and conquer the group, which of course is
intensely resisted by the individuals of the group since conquest of
them drives them towards the dwindling spiral to death. Likewise,
mankind's efforts can be disrupted whenever an individual amongst
mankind is so thoroughly influenced by MEST and so enturmoiled by MEST
that he considers mankind as MEST, or any group of mankind as MEST, and
so conquers some portion of that group. Additionally, the conquest of
MEST, as in the fifth dynamic, is primary purpose but it is also
possible that MEST itself can be so entered into the individual or the
group or mankind that MEST does not conquer MEST, but merely produces
more chaos. The conquest of MEST must be in harmony with the laws of
MEST itself and can only be done with due observance to the laws of
MEST. Thus MEST cannot be thrown into a more chaotic state and then man
expect to conquer that more chaotic state since he has rendered it more
chaotic and less conquerable.
The proof of all these things is relatively simple since a simple
observation of man at work, an observation of where he has failed and
where he succeeds, serves to give us many examples of the relative truth
of these postulates.
The use of these postulates gives man a much greater ethic,
rationale and ideal. It postulates the ideal political body and
postulates a future conquest of MEST far greater than has ever before
been contemplated.
The individual, the child, the group, mankind and life must, each
one, consider itself capable of doing what it does in the conquest of
MEST. There is a parallel between the consideration and the actuality.
It is within this sphere, as noted in this sentence, that we find the
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deepest meaning of reality. The consideration must agree with the
natural laws not only of theta, but of MEST, and therein we have the
greatest rationale.
Authoritarianism in such a wise can be seen immediately to fail, and
a co-operative endeavour can be seen immediately to be susceptible to
complete triumph. It is believed we have here the tools of greater
greatness than man has ever before achieved.
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Glossary
"A.A.": Attempted abortion.
ABERRATION: Any deviation or departure from rationality. Used in
Dianetics to include psychoses, neuroses, compulsions and repressions of
all kinds and classifications.
ANALYTICAL MIND: That mind which computes--the "I" and his
consciousness.
ARC: A word made from the initial letters of Affinity, Reality and
Communication which together equate to understanding. (These are the
three things necessary to the understanding of something--one has to
have some affinity for it, it has to be real to him to some degree and
he needs some communication with it before he can understand it.)
ARC BREAK: A sudden drop or sundering in Affinity, Reality and
Communication with or towards someone or something, which is often
accompanied by misemotion or dramatization. An ARC Break is evidenced
when a person is completely unwilling or finds it impossible to
communicate to someone or something.
ARC TRIANGLE: It is called a triangle because it has three related
points: Affinity--Reality-- and, the most important, Communication.
Without reality or some agreement, affinity and communication are
absent. Without communication, there can be no affinity or reality. It
is only necessary to improve one corner of this very valuable triangle
in order to improve the remaining two corners. (The easiest corner to
improve is Communication: improving one's ability to communicate raises
at the same time his affinity for others and life, as well as expands
the scope of his agreements.)
AUDITOR: The individual who administers Dianetic procedures. To audit
means "to listen" and also "to compute".
AUDITOR'S CODE: A collection of rules (do's and don'ts) that an auditor
follows while auditing someone, which ensure that the
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preclear will get the greatest possible gain out of the processing that
he is having.
BASIC: The first engram on any chain of similar engrams.
BASIC-BASIC: The first engrarn after conception--the basic of all chains
by sole virtue of being the first moment of pain.
BOUNCER: Any engrammic command which, when approached by the analytical
mind on the time track, makes the person move up towards present time.
CHAINS: Any series of incidents in the engram bank which have similar
content.
CHARGE: Harmful energy or force accumulated and stored within the
Reactive Mind, resulting from the conflicts and unpleasant experiences
that a person has had. (Auditing discharges this charge so that it is no
longer there to affect the individual.)
CIRCUIT: A part of an individual's bank that behaves as though it were
someone or something separate from him and that either talks to him or
goes into action of its own accord, and may even, if severe enough, take
control of him while it operates. (A tune that keeps going around in
someone's head is an example of a circuit.)
CLEAR: The Dianetic Clear is now called a Release due to ~total~
(Scientology) Clear being so much higher, and ~total~ clear, which we
are today making in Scientology is completely out of comparison with
what Dianetics was trying to do. The Dianetic Clear was: ~an optimum
individual~, no longer possessed of any engrams. The Scientology Clear
is a person who can be at cause knowingly and at will over ~mental~
matter, energy, space and time as regards the first dynamic (survival
for self). A Scientology Clear is a being who has attained this state by
completing the Clearing Course and been declared Clear by the
Qualifications Division.
Dianetics was the route from aberrated or aberrated and ill human,
to capable human. Sclentology is the route from human being to total
freedom and total beingness.
DEMON: A by-pass circuit in the mind; called "demon" because it was long
so interpreted. Probably an electronic mechanism.
DENYER: Any engrammic command which makes the preclear believe that the
engram does not exist.
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DIANETICS: Means ~through thought, or mind~. As a subject it is that
data which covers only the Dynamics from One to Four.
DYNAMIC: The urge, thrust and purpose of life--SURVIVE!--In its eight
manifestations.
THE FIRST DYNAMIC is the urge towards survival of self.
THE SECOND DYNAMIC is the urge towards survival through sex of children.
This dynamic actually has two divisions. Second Dynamic (a) is the
sexual act itself and Second Dynamic (b) is the family unit, including
the rearing of children.
THE THIRD DYNAMIC is the urge towards survival through a group of
individuals or as a group. Any group or part of an entire class could be
considered to be part of the Third Dynamic. The school, the club, the
team, the town, the nation are examples of groups.
THE FOURTH DYNAMIC is the urge towards survival through all mankind and
as all mankind.
THE FIFTH DYNAMIC is the urge towards survival through life forms such
as animals, birds, insects, fish and vegetation, and is the urge to
survive as these.
THE SIXTH DYNAMIC is the urge towards survival as the physical universe
and has as its components Matter, Energy, Space and Time, from which we
derive the word MEST.
THE SEVENTH DYNAMIC is the urge towards survival through spirits or as a
spirit. Anything spiritual, with or without identity, would come under
the Seventh Dynamic. A sub-heading of this Dynamic is ideas and concepts
such as beauty, and the desire to survive through these.
THE EIGHTH DYNAMIC is the urge towards survival through a Supreme Being,
or more exactly, Infinity.
ENGRAM: Any moment of greater or lesser "unconsciousness" on the part of
the analytical mind which permits the reactive mind to record; the total
content of that moment with all perceptics. A mental image picture of an
experience containing pain, unconsciousness and a real or fancied threat
to survival.
ENGRAM BANK: The storage place in the body where engrams,
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with all their percepts are recorded and retained and from which engrams
act upon the analytical mind and the body.
ENGRAM COMMAND: Any phrase contained in an engram.
ERASE: To cause an engram to "vanish" entirely by recountings, at which
time it is filed as memory and experience.
EXTERIORIZATION: The state of the thetan being outside his body. When
this is done, the person achieves a certainty that he is himself and not
his body.
FILE CLERK: The mind is a well-built computer and it has various
services, one of which is called the "file clerk". The file clerk is the
bank monitor, and monitors for both the reactive engram bank and the
standard banks. When asked for a datum by the auditor or "I" the file
clerk will hand out a datum to the auditor via "I".
FORGETTER: Any engram command which makes the individual believe he
can't remember.
GROUPER: An engram command which makes the time track or incidents on it
become tangled in such a way that the track appears shortened.
HOLDER: Any engram command which makes an individual remain in an engram
knowingly or unknowingly.
KEY-IN: The moment an earlier upset or painful incident has been
restimulated.
MEMORY: Anything which, perceived, is filed in the standard memory bank
and can be recalled by the analytical mind.
MISDIRECTOR: Any engram command which makes the preclear move in a way
or direction on the track which is contrary to the instructions of the
auditor or the desires of the analytical mind of the preclear.
MONITOR: This could be called the centre of awareness of the person. It
is in control of the analytical mind.
PERCEPTIC: Any sense message such as a sight, sound, smell, etc.
PRECLEAR: Any person who has been entered into Dianetic processing.
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PROCESSING: That action or actions, governed by the technical
disciplines and codes of Scientology and Dianetics, of administering a
process to a preclear in order to release or free him.
REACTIVE MIND: That portion of a person's mind which works on a
stimulus-response basis (given a certain stimulus, it gives a certain
response) which is not under his volitional control and which exerts
force and the power of command over his awareness, purposes, thoughts,
body and actions. It consists of engrams, secondaries and locks.
REDUCE: To render an engram free from somatic or emotion by recountings.
RELEASE: A person who is freed from and not influenced by his Reactive
Mind. There are several Grades of Release. Each is a distinct and
separate step towards total freedom and higher levels of awareness and
ability.
REPEATER TECHNIQUE: The repetition of a word or phrase in order to
produce movement on the time track into an engram containing that word
or phrase. (Repeating or "rolling" a phrase in an engram in order to
de-intensify the phrase or reduce the engram is not repeater technique.)
REVERIE: A condition established in the preclear by the auditor as a
means of concentrating the preclear on his own concerns and the auditor.
The preclear is seated comfortably in a quiet room with minimal
perceptic distractions.
SECONDARIES: Mental image pictures containing misemotion (encysted
grief, anger, apathy, etc.) and real or imagined loss. They contain no
physical pain--they are moments of shock and stress depending for their
force on earlier engrams which have been restimulated by the
circumstances of the secondary.
SOMATIC: Dianetic neologism for pain; any body condition experienced
when contacting an engram; the pain of a psychosomatic illness.
SOMATIC STRIP: The sequential physical record of pain or discomfort of
any kind from conception to present time.
SONIC: Recall by hearing a past sound with the "mind's ear".
STANDARD MEMORY BANK: The storage place in the mind where all
consciously perceived data (sight, sound, hearing, smell,
151
organic sensation, kinesthesia, tactile as well as past mental
computations) are recorded and retained and from which they are relayed
to the analytical mind. Includes all data of a conscious nature from
conception to "now".
SUPPRESSOR: The exterior forces which reduce the chances of the survival
of any form.
TIME TRACK: The span of the individual from conception to present time
on which lies the sequence of events of his life.
VALENCE: The unwitting assumption by one individual of the
characteristics of another individual.
VISIO: Recall by seeing a past sight with the "mind's eye".
152
Hubbard Scientology Organizations
~HUBBARD COLLEGE OF SCIENTOLOGY~
Saint Hill Manor, East Grinstead, Sussex, England
CABLE: SIENTOLOGY EAST GRINSTEAD ENGLAND
TELEX: 95176
~AMERICAN SAINT HILL ORGANISATION~
2723 West Temple Street, Los Angeles, California 90026.
U.S.A.
TELEX: 067-262
GREAT BRITAIN
~LONDON~
68 Tottenham Court Road, London, W.1, England
CABLE: SIENTOLOGY LONDON
TELEX: 25383
~EDINBURGH~
13 Queen Street, Edinburgh 2, Scotland
UNITED STATES
~LOS ANGELES~
2005 West 9th Street, Los Angeles, California 90006
~WASHINGTON, D.C.~
1812 19th Street NW, Washington, D.C. 20009
153
~NEW YORK~
49 West 32nd Street, New York, New York 10001
~DETROIT~
12 North Avenue, Highland Park, Michigan 48203
~MINNEAPOLIS~
3007 Nicollet Avenue, Minneapolis, Minnesota 55408
~MIAMI~
3898 Biscayne Boulevard, Miami, Florida 33137
~SAN FRANCISCO~
414 Mason Street, Rm 400, San Francisco, California
94102
~SEATTLE~
910 Elliott Avenue West, Seattle, Washington 98119
~AUSTIN~
510 West 11th Street, Austin, Texas, 78701
~HONOLULU~
143 Nenue Street, Aina Haina, Honolulu, Hawaii 96821
~LAS VEGAS~
308 East Charleston Boulevard, Las Vegas, Nevada 89105
CANADA
~TORONTO~
116 Avenue Road, Toronto 5, Ontario
154
SOUTH AFRICA
~JOHANNESBURG~
23 Hancock Street, Joubert Park, Johannesburg
~CAPE TOWN~
Scientology House, 2 Darter's Road, Cape Town
~PORT ELIZABETH~
114 Park Drive, Port Elizabeth
~DURBAN~
2nd Floor, Essex House, 409 Smith Street, Durban
~PRETORIA~
224 Central House, Cnr. Central and Pretorius Streets,
Pretoria
AUSTRALIA
~ADELAIDE~
Peel Chambers, 23 Peel Street, Adelaide, S.A.
~PERTH~
959 Hay Street, Perth, W.A.
~SYDNEY~
340 Pitt Street, Sydney, N.S.W.
NEW ZEALAND
~AUCKLAND~
150 Hobson Street, Auckland, C.1
155
DENMARK
HUBBARD SCIENTOLOGY ORGANIZATION DENMARK,
HOVEDVAGTSGADE 6, 1103 COPENHAGEN K
RHODESIA
314 Colray House, 9th Avenue and Fort Street. Bulawayo
FRANCE
58 rue de la Londres. Paris 8
156
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HAVE YOU LIVED BEFORE THIS LIFE? ~by L. Ron Hubbard~
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